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Pole Position - MAME software

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a2600
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Main data
Romset and title:
polepos Pole Position
Software list:
a2600 Atari 2600 cartridges
Publisher:
Atari
Year:
1983
Rankings
Average user rating:
Romset
First release:
Mess 0.144u7 released on jan-31 2012
Last release:
Mame 0.278 released on jun-30 2025
Clones:
Status
Software:
SUPPORTED
Additional infos
  • History (en)
  • History (it)
  • XML
  • Atari 2600 cart. published 42 years ago:

    Pole Position © 1983 Atari, Incorporated.

    POLE POSITION consists of two races: the Qualifying Lap and the Grand Prix. In both races you're racing against time and other cars. The longer you race and the more cars you pass, the more points you score. You earn 10,000 points for completing a lap and 50 bonus points for each car you pass. A lap is one complete circuit of the race course.

    The Qualifying Lap is 90 seconds long, but you must complete it in 73 seconds (L/73''00) or less to qualify for a position in the Grand Prix.

    If you don't qualify, you can continue racing until the Race Timer counts down to zero. Then your car stops, a bonus for the number of cars passed is added to your score, and the game ends.

    If you qualify, your car is positioned for the Grand Prix and a bonus for qualifying is added to the 10,000 points you scored for completing the lap. The faster your lap time, the better your position and the bigger your qualifying bonus. Go for POLE POSITION, the number one starting spot. It's worth 4000 bonus points.

    In the Grand Prix, your object is to finish the race in the shortest possible time. At the end of the last lap, a time bonus for each second left on the Race Timer is added to your score, in addition to a bonus for the number of cars passed.

    The race is four laps long. Complete each lap before the Race Timer runs out to earn 'extended play' time and go on racing. If the timer runs out before you finish a lap, your car stops, your passing bonus is added to your score, and the game ends.

    TECHNICAL
    Model CX2694

    TIPS AND TRICKS
    • Shift into low gear after crashing. It will take you less time to get back up to speed.
    • Go flat out on straights. This is where you can make time.
    • Stay in the centre on straights so you can easily pass to the left or right of other cars.
    • Take the inside lane on curves whenever possible. If you have to pass, it's easier to shift from the inside lane to the outside lane than the other way around.
    • Try to keep your car as straight as possible to avoid skids. Skids slow you down.

    STAFF
    Programmer: Betty Tylko, John Allred, Doug Macrae

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=50825&o=2
    Informations provided by © Alexis Bousiges
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Data updated on july 1 2025


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