{"release":5,"result":[{"index":1,"url":"https:\/\/adb.arcadeitalia.net\/?mame=atetris","game_name":"atetris","title":"Tetris (set 1)","cloneof":"","manufacturer":"Atari Games","url_image_ingame":"https:\/\/adb.arcadeitalia.net\/?mame=atetris&type=ingame&resize=300h","url_image_title":"https:\/\/adb.arcadeitalia.net\/?mame=atetris&type=title&resize=300h","url_image_marquee":"https:\/\/adb.arcadeitalia.net\/?mame=atetris&type=marquee&resize=300h","url_image_cabinet":"https:\/\/adb.arcadeitalia.net\/?mame=atetris&type=cabinet&resize=300h","url_image_flyer":"https:\/\/adb.arcadeitalia.net\/?mame=atetris&type=flyer&resize=300h","url_icon":"https:\/\/adb.arcadeitalia.net\/?mame=atetris&type=icon","genre":"Puzzle \/ Drop","players":2,"year":"1988","status":"GOOD","history":"Arcade Video game published 37 years ago:\r\n\r\nTetris (c) 1989 Atari Games.\r\n\r\nTetris is a legendary tile-matching puzzle game for one or two players in which a random sequence of Tetriminos (geometric shapes composed of four square blocks) fall down the playing field and must be destroyed by positioning them to form complete horizontal lines.\r\n\r\nThe Tetriminos can be moved left and right and can be rotated 90 degrees. When a complete horizontal line is created, it gets destroyed and any block above the deleted line will fall. Once a certain number of lines have been cleared, the player progresses to the next stage, in which the Tetriminos begin to fall faster, giving players less time to plan and react.\r\n\r\nThe game's seven tetrominos are:\r\n* I (also a \"straight polyomino\"): four blocks in a straight line.\r\n* O (also a \"square polyomino\"): four blocks in a 2\u00d72 square.\r\n* T (also a \"T-polyomino\"): a row of three blocks with one added below the center.\r\n* J: a row of three blocks with one added below the right side.\r\n* L: a row of three blocks with one added below the left side.\r\n* S: two stacked horizontal dominoes with the top one offset to the right.\r\n* Z: two stacked horizontal dominoes with the top one offset to the left.\r\n\r\nAll seven Tetriminos are capable of single and double line clears. The I, J, and L pieces are able to clear triples. Only the I Tetrimino has the capacity to clear four lines simultaneously and this is referred to as a \"Tetris\".\r\n\r\nThe game ends when the stack of Tetriminos reaches the top of the playing field and no new Tetriminos are able to enter the play-field.\r\n\r\n- TECHNICAL -\r\n\r\nUpright model\r\n\r\nGAME ID: 136066\r\n\r\nMain CPU: MOS Technology M6502 (@ 1.789772 Mhz)\r\nSound Chips: (2x) POKEY (@ 1.789772 Mhz)\r\n\r\nPlayers: 2\r\nControl: 8-way joystick\r\nButtons: 1\r\n\r\n- TRIVIA -\r\n\r\nEven if the title screen says 1988, Atari's Tetris was released in February 1989.\r\n\r\nTetris is a classic and easily the most famous puzzle-themed video game of all time and is still one of the most popular games today.\r\n\r\nInspired by a pentominoes game he played as a child, Alexey Pajitnov created \"Tetris\" on an Electronica 60 and released it on June 6, 1984 while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the Soviet Union in Moscow. He derived its name from the Greek numerical prefix tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport. The game was ported to the IBM PC by Vadim Gerasimov and started to spread around Moscow. \r\n\r\nDue to the Soviets' political structure at the time, the inventor, Alexey Pajitnov was not able to patent his game and earned no royalties from the game. This also gave rise to many unofficial \"Tetris\" clones for all manner of machines.\r\n\r\n\"Tetris\" created a rights war when it was released. Several different companies attempted to secure publishing rights to various consoles and due to some miscommunication, Atari (owners of Tengen) thought they had the rights to publish Tetris on the NES. After selling a great number of copies, they found out that they didn't own the rights and had to pull the remaining copies off the shelf. A licensed version was  planned but never released. This is a shame as the Tengen version is considered superior to the later Nintendo version. Tengen's version has split-screen multi-player, 2 player versus mode, computer versus mode and co-op mode. \r\n\r\nA pirate version was released by 'Video Games' in 1989 (See 'Updates' for more information).\r\n\r\n- UPDATES -\r\n\r\nThe bootleg version (made by 'Video Games') shares a different 'Staff screen' (See Staff section for the original), here is the bootleg one:\r\nProject leader: James Bond\r\nVideo Graphics: Tom Catson\r\nEngineer: Ted Tedious\r\nTechnician: Log Dreaming\r\nAudio: Bill Cody\r\n\r\n- SCORING -\r\n\r\nPlacing a piece: 0 to 500 points\r\n\r\nFilling lines across:\r\nSingle: 50 points.\r\nDouble: 150 points.\r\nTriple: 400 points.\r\nQuadruple 'tetris': 900 points.\r\n\r\nStarting on round 4: 20,000 points.\r\nStarting on round 7: 40,000 points.\r\n\r\nThe end of round bonus depends on how many incomplete lines the player has at the bottom of the well when the round ends:\r\n0 lines: 2,100 points.\r\n2 lines: 1,710 points.\r\n3 lines: 1,530 points.\r\n4 lines: 1,360 points.\r\n5 lines: 1,200 points.\r\n6 lines: 1,050 points.\r\n7 lines: 910 points.\r\n8 lines: 780 points.\r\n9 lines: 660 points.\r\n10 lines: 550 points.\r\n11 lines: 450 points.\r\n12 lines: 360 points.\r\n13 lines: 280 points.\r\n14 lines: 210 points.\r\n15 lines: 150 points.\r\n16 lines: 100 points.\r\n17 lines: 60 points.\r\n18 lines: 30 points.\r\n19 lines: 10 points.\r\n\r\n- TIPS AND TRICKS -\r\n\r\nWhile on attract mode, if you pull player 1 joystick to the left and player 2 joystick to the right simultaneously the demo steps into its next phase. If you repeat it a few times the music will start playing...\r\n\r\nIf you tap the 'rotate' buttons when the guy in the doorway is doing his 'victory dance' a hook will reach out from the side and drag him away by the neck. If you do it when he is just dropping down to do the 'Cossack Kicks', he'll dodge the hook the first time, but get caught by it on the return.\r\n\r\n- STAFF -\r\n\r\nProject leader: Kelly Turner\r\nProgrammed by: Norm Avellar, Kelly Turner, Ed Logg\r\nVideo graphics by: Kris Moser\r\nEngineer: Doug Snyder\r\nTechnician: Glenn Mcnamara\r\nAudio by: Brad Fuller\r\n\r\n- PORTS -\r\n\r\n* CONSOLES:\r\n[US] Nintendo NES \"Tetris\" by Tengen.\r\n\r\n- CONTRIBUTE -\r\n\r\nEdit this entry: https:\/\/www.arcade-history.com\/?&page=detail&id=2874&o=2","history_copyright_long":"Informations provided by\nArcade History\nhttp:\/\/www.arcade-history.com\n(C) Copyright Alexis Bousiges","history_copyright_short":"(C) arcade-history.com","youtube_video_id":"2ucRrnjHuos","url_video_shortplay":"https:\/\/adb.arcadeitalia.net\/download_file.php?tipo=mame_current&codice=atetris&entity=shortplay&oper=download&filler=atetris.mp4","url_video_shortplay_hd":"https:\/\/adb.arcadeitalia.net\/download_file.php?tipo=mame_current&codice=atetris&entity=shortplay_hd&oper=download&filler=atetris.mp4","emulator_id":1030,"emulator_name":"Mame 0.287 (mar-31 2026)","languages":"English","rate":100,"short_title":"Tetris","nplayers":"2P sim","input_controls":"joystick (3-way)","input_buttons":1,"buttons_colors":"P1_COIN:Red:;P1_START:Red:;P1_BUTTON1:Red:Rotate;P1_JOYSTICK:Black:;P2_COIN:Blue:;P2_START:Blue:;P2_BUTTON1:Blue:;P2_JOYSTICK:Black:;P1_JOYSTICK_RIGHT:Black:Right;P1_JOYSTICK_LEFT:Black:Left;P1_JOYSTICK_DOWN:Black:Down;P1_JOYSTICK_UP:Black:","serie":"Tetris","screen_orientation":"Horizontal","screen_resolution":"336x240px @59.922743Hz"},{"index":2,"url":"https:\/\/adb.arcadeitalia.net\/?mame=mslug","game_name":"mslug","title":"Metal Slug - Super Vehicle-001","cloneof":"","manufacturer":"Nazca","url_image_ingame":"https:\/\/adb.arcadeitalia.net\/?mame=mslug&type=ingame&resize=300h","url_image_title":"https:\/\/adb.arcadeitalia.net\/?mame=mslug&type=title&resize=300h","url_image_marquee":"https:\/\/adb.arcadeitalia.net\/?mame=mslug&type=marquee&resize=300h","url_image_cabinet":"https:\/\/adb.arcadeitalia.net\/?mame=mslug&type=cabinet&resize=300h","url_image_flyer":"https:\/\/adb.arcadeitalia.net\/?mame=mslug&type=flyer&resize=300h","url_icon":"https:\/\/adb.arcadeitalia.net\/?mame=mslug&type=icon","genre":"Platform \/ Shooter Scrolling","players":2,"year":"1996","status":"GOOD","history":"SNK Neo-Geo MVS cart. published 30 years ago:\r\n\r\nMetal Slug - Super Vehicle-001 (c) 1996 Nazca.\r\n\r\nA scrolling 'run-and-gun' platform game for one or two players, Metal Slug is a humorous parody of war and specifically of World War II and the Nazis.\r\n\r\nThe game features six enemy-packed levels, referred to as 'missions'. Players start the game armed only with a pistol, but extra weapons can be picked up and used for greater firepower. Also, at certain points during a level players will find an unused 'Super Vehicle-001' - or Metal Slug - tank which can be entered and driven. The Metal Slug is slow-moving but has very powerful weapons. If the Slug takes too many hits it will break down and start to flash, the player must then quickly exit the vehicle before it explodes. The enemy troops also have vehicles at their disposal, such as tanks, boats and helicopters.\r\n\r\nThe levels are littered with bearded hostages who, when rescued, award players with either points bonuses (in the form of medals) or weapon power-ups. Available weapons are Heavy Machine Gun, Flame Shot, Rocket Launcher and Shotgun. Hand grenades are also available.\r\n\r\nEach level ends with at least one large enemy 'Boss' vehicle that takes many hits to destroy. Once the boss has been destroyed, bonus points are awarded for each prisoner rescued. Further bonus points are awarded if the player's Metal Slug vehicle has survived the boss battle.\r\n\r\n- TECHNICAL -\r\n\r\nRuns on the SNK \"Neo-Geo MVS\" hardware.\r\nGAME ID: NGM-201\r\n\r\nPlayers: Up to 2.\r\nControl: 8-way joystick.\r\nButtons: 3 per player.\r\n=> Character > [A] Shoot, [B] Jump, [C] Grenade\r\n=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack\r\n\r\n- TRIVIA -\r\n\r\nMetal Slug was released in April 1996. \r\n\r\nEtymology of 'Metal Slug': Meeher, the lead designer of the game for Nazca, wanted to create an armored fighting vehicle that could crawl on the ground like a 'slug'. The word 'metal' in the title indicates that the vehicle is mechanical. Initially, players considered the title to be \"not good enough\". Meeher later joked about the title, saying \"Maybe I don't make much [sic] of a sense?\".\r\n\r\nSlugs in Metal Slug sequels included animals (usually only the Vulcan cannon mounted on the animal, with a cannon attachment occasionally available), planes and other vehicles that did not fit Meeher's original definition. \r\n\r\nWhile being an obvious parody of World War II and the Nazi regime (the rebel army's flag is a deliberate pastiche of the Nazi \"Swastika\"), Metal Slug also lampoons 'Full Metal Jacket' and 'MASH'. General Morden, the rebel army's evil general, is a parody of Saddam Hussein. \r\n\r\nJust as the two main heroes (Marco & Tarma) appear in every chapter in the Metal Slug series, General Morden & Allen O' Neill (the machine gun wielding, trash mouth-talking, buffed soldier) are the series' classic main villains.\r\n\r\nThe tank in Metal Slug was inspired by the tank: Dominio Tank Police (1988). The tank in this anime is called Bonaparte and is piloted by Leona Ozaki.\r\n\r\nCliff Reese holds the official record for this game with 2,683,030 points on March 8, 2011. \r\n\r\nThe same team that created Metal Slug had previously created a handful of games for Irem, most of which featured very similar graphics and gameplay. \"Cyber Lip\" (1990) had some of the core developers as the original Metal Slug. \"Gunforce\" (1991) and \"In the Hunt\" (1993) had noticeably similar gameplay, with graphics that bear a slight resemblance to Metal Slug. \"Gunforce 2\" (1994) not only had similar gameplay but the sounds of dying soldiers were almost exactly the same as Metal Slug. Because of this, some fans refer to Gunforce 2 as \"Metal Slug Zero\".\r\n\r\n- TIPS AND TRICKS -\r\n\r\n* Metal Slug features a 'blood ON' option (soldiers squirt blood when shot, instead of water). This can be activated via the 'Setting The Soft Dip' option in the game's dip switch menu. \r\n\r\n* When you parachute into the level at the start of a mission, press B to make the parachute disappear, allowing your character to drop to the ground more quickly. \r\n\r\n* Don't waste ammo. Metal Slug requires some thinking and shooting indiscriminately is not the best way to play this game. \r\n\r\n* Don't waste special weapons on shields. Shielded soldiers will throw their shields aside when they need to fire, so shoot at them only at this instant. Or use your knife if you manage to get close enough. \r\n\r\n* Use your knife against lone enemies. There is no need to waste ten rounds of your Heavy Machine Gun on a single enemy soldier. \r\n\r\n* When Metal Slug is dangerously low on health (but not so low that you are forced to leave it), use the frontal attack to inflict major damage. \r\n\r\n* Whenever you jump out of the slug, you are invincible for a brief amount of time. This is especially useful against the blue mortars, since they can't be avoided. Note, however, that there is no period of invincibility when you jump back into the slug. \r\n\r\n* There is apparently no 'reload time' when you throw grenades or rockets. The rate depends on how many of either are currently on-screen so if you are close to an enemy, the rate will be negligible. You may use this trick against some bosses and in any other situation to pass through unscratched. \r\n\r\n* The best way to earn points in to rescue hostages, but this can be tricky. The first problem is finding them, the second is to stay alive to the end of the mission to get credit for your rescues. \r\n\r\nAs well as the easily-spotted hostages that litter the levels, there are also numerous hidden hostages: \r\n\r\nMISSION 1 (hostages: 10): \r\nTwo pairs of are hostages hidden in the two waterfalls just before you get to the boss. Just blast the tops of the waterfalls and they will fall. \r\n\r\nMISSION 2 (hostages: 12): \r\nBlast down at the green bush underneath the bridge just before you reach the mid level boss (large tank on rails above you) and three secret prisoners will come running in your direction. \r\n\r\nMISSION 3 (hostages: 15): \r\nThere are secret hostages hidden within the two large trees that you can blast down in the section where you have the Metal Slug tank. These seem to be random, just try blasting those trees down and sometimes they appear. \r\n\r\nThere are hidden hostages that drop down from the sky when you are fighting the end of level boss; just don't kill the boss until they have all appeared. \r\n\r\nMISSION 4 (hostages: 20): \r\nJust after you have got the Metal Slug tank at the beginning of the level, blast the ceiling of the bar just above the light\/lampshade high up on the wall at the entrance of the bar. \r\n\r\nAt the end of level bosses you can either blast in the top right hand corner of the cave to get three hidden hostages OR blast the far bottom left hand corner for three hidden hostages. It is not possible to get both of these groups. You can only get one or the other. \r\n\r\nMISSION 5 (hostages: 13):\r\nBlast the first and second houses and two hostages will appear. \r\n\r\nFire at the top of the first and second trees in the stage in between the shops and houses. The first tree yields three POW's and the second only two.\r\n\r\nBlast the undercarriage of the end of level boss after it has lifted up on stilts to get three extra prisoners who also provide useful power ups. \r\n\r\nMISSION 6 (hostages: 25): \r\nAt the beginning, shoot above you to find one prisoner. \r\n\r\nDestroy the big pack of rocks to deliver one POW. \r\n\r\nBlast the small white cloud above you just after the boat you are on has run ashore to get two hidden hostages. \r\n\r\nWhen you're out of the boat, go left in the water to find some points. \r\n\r\nPOWs appear on screen during the fight with the final boss, if you shoot in the top right corner. \r\n\r\n* Beat the game in two players mode to view a different ending sequence.\r\n\r\n- SERIES -\r\n\r\n1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS)\r\n2. Metal Slug 2 - Super Vehicle-001\/II [Model NGM-241] (1998, MVS)\r\n3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS)\r\n4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC)\r\n5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC)\r\n6. Metal Slug 3 [Model NGM-256] (2000, MVS)\r\n7. Metal Slug 4 [Model NGM-263] (2002, MVS)\r\n8. Metal Slug 5 [Model NGM-268] (2003, MVS)\r\n9. Metal Slug 6 (2006, MVS)\r\n10. Metal Slug 3D (2006, PS2)\r\n11. Metal Slug 7 (2008, NDS)\r\n\r\n- STAFF -\r\n\r\nDesigners: Akio Oyabu (Akio), Susumu, Kazuhiro Tanaka (Max.D), Tomohiro, akeshi Okui (T. Okui), Kozo\r\nPlanners: Meeher, Kazuma Kujo (Hire-Nag)\r\nSound: Takushi Hiyamuta (Hiya!), Jim\r\nProgrammers: Shinichi Hamada (Hamachan), Kenji Andoh (Andy A.), Atsushi Kurooka (Kurooka), Tetsuya Yokota (T. Yokota), H. Yamada, Pierre\r\n\r\n- PORTS -\r\n\r\n* CONSOLES:\r\nSNK Neo-Geo CD (1996)\r\nSony PlayStation (1997)\r\nSega Saturn (1997)\r\nSony PSP (2006) \"The Metal Slug Collection\"\r\nNintendo Wii (2006) \"The Metal Slug Collection\"\r\nSony PlayStation 2 (2006) \"The Metal Slug Collection\"\r\n[US] Sony PS2 (may.05, 2008) \"SNK Arcade Classics Vol.1 [Model SLUS-21724]\"\r\n[US] Sony PSP (may.05, 2008) \"SNK Arcade Classics Vol.1 [Model ULUS-10338]\"\r\n[KO] Sony PS2 (may.29, 2008) \"SNK Arcade Classics Vol.1 [Model SLKA-25424]\"\r\n[US] Nintendo Wii (jul.29, 2008) \"SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]\"\r\n[EU] Sony PSP (Oct. 17, 2008) \"SNK Arcade Classics Vol.1 [Model ULES-01105]\"\r\n[EU] Nintendo Wii (Oct. 31, 2008) \"SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]\"\r\n[EU] Sony PS2 (Nov. 21, 2008) \"SNK Arcade Classics Vol.1 [Model SLES-55232]\"\r\n[JP] Sony PSP (May. 21, 2009) \"SNK Arcade Classics Vol.1 [Model ULJS-193]\"\r\nSony PlayStation Store (Dec.2010)\r\n\r\n* COMPUTERS:\r\nPC [MS Windows, DVD-ROM] (2009) \"Metal Slug Collection PC\"\r\n\r\n- CONTRIBUTE -\r\n\r\nEdit this entry: https:\/\/www.arcade-history.com\/?&page=detail&id=1613&o=2","history_copyright_long":"Informations provided by\nArcade History\nhttp:\/\/www.arcade-history.com\n(C) Copyright Alexis Bousiges","history_copyright_short":"(C) arcade-history.com","youtube_video_id":"Qu5OEWVnVXU","url_video_shortplay":"https:\/\/adb.arcadeitalia.net\/download_file.php?tipo=mame_current&codice=mslug&entity=shortplay&oper=download&filler=mslug.mp4","url_video_shortplay_hd":"https:\/\/adb.arcadeitalia.net\/download_file.php?tipo=mame_current&codice=mslug&entity=shortplay_hd&oper=download&filler=mslug.mp4","emulator_id":1030,"emulator_name":"Mame 0.287 (mar-31 2026)","languages":"English","rate":90,"short_title":"Metal Slug","nplayers":"2P sim","input_controls":"joystick (8-way)","input_buttons":4,"buttons_colors":"P1_COIN:White:;P1_START:White:;P1_BUTTON1:Red:;P1_BUTTON2:Yellow:;P1_BUTTON3:Green:;P1_BUTTON4:Blue:;P1_JOYSTICK:Black:;P2_COIN:White:;P2_START:White:;P2_BUTTON1:Red:;P2_BUTTON2:Yellow:;P2_BUTTON3:Green:;P2_BUTTON4:Blue:;P2_JOYSTICK:Black:","serie":"Metal Slug","screen_orientation":"Horizontal","screen_resolution":"320x224px @59.185606Hz"}]}