Three years have passed since the events of Makaimura and Arthur the knight once again finds himself battling against the hideous creatures of Demon World. The demons have now seized the kingdom and Arthur returns home to witness the castle's lone survivor, his beloved Gunievere, murdered by the king of the demons, Lucifer. Arthur once again embarks on a one-man quest to destroy the demonic invaders and save Gunievere's mortal soul.
Game-play is of a very similar vein to that of Makaimura - the classic run, jump and shoot action remains intact. Daimakaimura is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Makaimura", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well.
The graphics in Daimakaimura are predictably far superior to those of its 1985 prequel, with highly imaginative level design and superbly-drawn, smoothly animated enemies all adding to the game's superb Gothic feel.
TECHNICAL -
Runs on the "CP System" hardware B-Board #: 88622B-2 B-Board PALs: DM22A | LWIO C-Board #: 88622-C-1 (no PALs) CPS-B #: CPS-B-01 DL-0411-10001
Daimakaimura was originally released in December 1988 in the Japanese arcades. The game was known as the second video game made for the CPS1 system. It was then released outside Japan as "Ghouls'n Ghosts [B-Board 88620B-2]".
The title of this game translates from Japanese as 'Great Demon World village'.
A re-edition was released as "Daimakaimura [B-Board 91634B-2]" in Japan only.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura: G.S.M. Capcom 1 - D28B-0011) on January 11, 1989. Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on December 28, 2005 containing music from the original arcade and Sega Mega Drive series.
Citizen Doll: this item gives you 200 extra points. Knight Doll: this item gives you 500 extra points.
SERIES -
Makaimura (1985, Arcade)
Daimakaimura [B-Board 88622B-2] (1988, Arcade)
Chou Makaimura [Model SHVC-CM] (1991, Super Famicom)
Makaimura Gaiden - The Demon Darkness (1993, Game Boy)
Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation)
Makaimura for WonderSwan (1999, WonderSwan)
Maximo - Ghosts to Glory (2001, PS2)
Choumakaimura R (2002, Game Boy Advance)
Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2)
Goku Makaimura (2006, PSP)
Goku Makaimura Kai (2007, PSP)
Ghosts'n Goblins - Gold Knights (2009, iOS)
Ghosts'n Goblins - Gold Knights II (2010, iOS)
Ghosts'n Goblins Resurrection (2021, Switch, PS4, PC, Xbox One)
STAFF Game designers: Tokuro Fujiwara, S. Yoshimoto, H. Yamamoto Programmers: Hiroshi Koike, Masatsugu Shinoara, Shinichi Ueyama Music by: Tamayo Kawamoto
PORTS -
Here is a list of ports release in Japan only. To see ports released in other regions, please see the export version entry; "Ghouls'n Ghosts [B-Board 88620B-2]"
CONSOLES:
[JP] Sega Mega Drive (aug.3, 1989) "Daimakaimura [Model G-4013]" NEC SuperGrafx [JP] (jul.27, 1990) "Daimakaimura [Model NAPH-1008]" [JP] Sega Saturn (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]" [JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
HANDHELDS:
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
COMPUTERS:
[JP] Sharp X68000 (1994)
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Edit this entry: https://www.arcade-history.com/game/572/?o=2
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