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Accele Brid (Japan) - MAME software

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Main data
Romset and title:
accelebr Accele Brid (Japan)
Alternate title:
アクセルブリッド
Software list:
snes Nintendo SNES cartridges
Publisher:
Tomy
Year:
1993
Serial:
SHVC-AY
Release:
19931126
Rankings
Average user rating:
Romset
First release:
Mess 0.141 released on jan-09 2011
Last release:
Mame 0.289 released on jul-31 2026
Status
Software:
SUPPORTED
Additional info
  • History (en)
  • History (it)
  • XML
  • Nintendo Super Famicom cart. published 33 years ago:

    アクセル ブリッド © 1993 Tomy
    (Accele Brid)

    Players progress through the game as a robot racing through a pipe, shooting everything that moves. The robot can shoot from both arms, jump, kick and punch. There are also power-ups and bonuses that can be collected to upgrade the robot's weapons and armor.

    There are three different types of robots to choose from: Silver Mare, Beliws, and Nitika. Weapons are chosen before each stage. Three difficulty levels can be chosen; ranging from easy, medium, and hard.

    TECHNICAL
    GAME ID: SHVC-AY-JPN

    TRIVIA
    Accele Brid was released on November 26, 1993 (Friday) in Japan. It was never published outside Japan.

    Genre-Bending Mechanics: While often categorized as a shooter, Accele Brid is technically a hybrid of "tube-racing" and combat. It is frequently compared to games like Space Harrier or Star Fox due to its "into-the-screen" perspective, but it adds a layer of depth by allowing the player's mech to jump, punch, and kick, rather than just firing projectiles.

    Developer Pedigree: The game was developed by Genki, a studio that would later become widely known for their focus on racing and car-culture games, most notably the Shutokou Battle (Tokyo Xtreme Racer) series. You can see the DNA of their later interest in high-speed, arcade-style movement even in this early 16-bit mech shooter.

    The "Tomy" Connection: Published by Tomy, the game leans heavily into the Japanese fascination with "transformable" mecha. The player's robot can shift between forms, a hallmark of the high-quality plastic-model aesthetics that the company was famous for in the toy industry.

    Critical Reception: The game received a very polarized reception upon release. Famitsu magazine famously gave it a disjointed set of scores (6, 3, 5, 3 out of 10), reflecting the frustration some players felt with its repetitive "pipe-shooting" gameplay versus those who appreciated its technical ambition.

    Robot Customization: Before each stage, players are prompted to choose one of three distinct robots—Silver Mare, Beliws, or Nitika—and customize their loadout. This was a relatively advanced level of preparation for a 1993 console shooter, as most contemporaries opted for fixed ship/character performance.

    Visual Ambition: The game pushed the Super Famicom’s capabilities to create a sense of speed within a "tube" environment, an effect that was notoriously difficult to render smoothly on the hardware. It is considered a technical "early attempt" at the kind of scaling and rotation effects that would become much more refined in later titles.

    STAFF
    Tomy
    Exective Producer: Tokio Tomita
    Producer: Masayuki Umasaki

    Sound M'S
    Sound Compositer: Haruhiko Kuroiwa

    Adventure Planning Service
    Costume Designer: Rika Takahashi
    Manual Writing: Tamiki Tominaga, Masahiro Hasegawa
    Graphic Designer: Chiyomi Nozaki, Rika Takahashi
    Design Direction: Kondou, Koushi
    Mechanic Designer: Tatsumi Minegishi
    Character Designer: Motofumi Kobayashi (Genbun Kobayashi)
    Planner: Manami Kuroda (Caros K)
    Programmer: Bomber Kim, Ukiki, Thomas Bros., Scott. O (Scott O)
    Visual Designer: Fujimotchan, Iwasaki
    CG Designer: Sexy Dynamite Kimaru
    Reception Committee: Pierre Sato

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/game/61004/?o=2
    Information provided by © Alexis Bousiges
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Data updated on july 31 2026


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