[url=http://adb.arcadeitalia.net/?mess=007twinep&list=n64]007 - The World Is Not Enough (prototype, version 21) (romset 007twinep) on Arcade Database[/url]
[img]http://adb.arcadeitalia.net/?mess=007twinep&type=ingame&list=n64[/img] [url=http://adb.arcadeitalia.net/?mess=007twinep&list=n64]007 - The World Is Not Enough (prototype, version 21) (romset 007twinep) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mess=007twinep&list=n64'>007 - The World Is Not Enough (prototype, version 21) (romset 007twinep) on Arcade Database</a>
<a href='http://adb.arcadeitalia.net/?mess=007twinep&list=n64'><img alt='' src='http://adb.arcadeitalia.net/?mess=007twinep&type=ingame&list=n64'><br/>007 - The World Is Not Enough (prototype, version 21) (romset 007twinep) on Arcade Database</a>
If you're an action freak, The World Is Not Enough is plenty enough.
Mark my words, James: Stealth matters.
Let's get the inevitable comparison out of the way: The World Is Not Enough (TWINE) is a jolly good game that stands tall next to GoldenEye 007.
Developer Eurocom has wisely stuck close to GoldenEye's winning formula, even dubbing the three difficulty levels "Agent," "Secret Agent" and "00 Agent," just as in the original game. Like Rare's instant classic, TWINE contains tons of cool gadgets and guns, ever-changing mission objectives, and, of course, the opportunity to play as the world's most famous secret agent.
But there are clever innovations, too. Eurocom has spiced up the gameplay with one level (Cold Reception) that is a rail shooter on skis and another (Night Watch) in which Mr. Licensed To Kill is not allowed to hurt anyone.
Most notably, generous use of voice-compression allows for many dramatic cinema sequences as well as in-game transmissions from R that propel the action forward, since you don't have to pause to read about your next objective. The voice compression technology was licensed from LucasArts, another developer that knows the value of voice in games based on top-drawer movie licenses.
The Expansion Pak supports crisp graphics and a smooth frame rate. You can play TWINE with the standard 4 megabytes of memory, but expect much loss of detail.
Production companies MGM-UA and Danjac (which has produced every 007 flick starting with Dr. No) contributed mightily with movie set blueprints and photos and even vetting the game text for that proper Bond touch. Because EA also snagged the rights to actors' likenesses, Pierce Brosnan's handsome mug graces the TWINE box and Pak, while those of Dame Judi Dench (M), Robert Carlyle (Renard) and other TWINE thespians appear in the game.
EA scrimped on the voice and music licenses, but the results are generally satisfactory. John Barry's classic 007 theme is missing, but the replacement score is Bond-ishy cool and compelling. The anonymous voice talent is quite good. Cheers to EA, though, for forking over the bucks for one big name from the movie. John Cleese is a world master at conveying exasperation and his peevish transmissions as R add much humor to the game.
All in all, TWINE is a crackerjack Pak that should appeal to both first-person veterans and newbies.
TECHNICAL Cartridge ID: NUS-N07E-USA
TRIVIA Released on October 17, 2000 in USA.
Known export releases: [EU] "007 - The World Is Not Enough [Model NUS-N07P-NOE]" [UK] "007 - The World Is Not Enough [Model NUS-N07P-UKV]"
STAFF EA Games Executive Producer: Jon Horsley Producer: Hunter Smith Associate Producer: Michael Condrey Technical Director: Timothy Wilson U.S. Product Manager: Albert Penello U.K. Product Manager: David Miller Senior PR Specialist: Jeane Wong PR Coordinator: Jerris Mungai Localization Director: Atsuko Matsumoto Localization Lead: Gabriel Gils Carbó Localization Specialist: John Pemberton, Lafayette Taylor, Dan Roisman Documentation Writer: Anthony Lynch Documentation Layout: Corinne Mah, Kate Beckinsale Package Design: Michael Lippert Package Art Direction: Vyn Arnold Audio Technical Director: Rob Hubbard Audio Director: David Whittaker QA Manager: Timothy Attuquayefio Lead Tester: Matthew Dominguez Assistant Lead: James DeGuzman, David Constantino Testers: Aaron Hydrusko, Aaron Lockhart, Ben Alexander, Michael Kaiser, Ram Fenster, Scott Ko, Seth Mespelli, Shawn Mulligan, Steven Fleming, William Lane Customer Quality Control: Anthony Alexander, Benjamin Crick, Dave Knudson, Micah Pritchard, Darryl Jenkins, Andrew Young, David Kellum, Anthony Barbagallo, Benjamin Smith, Stephen Wanigesekera, Chris Chaplin
Voices Voice of Q: John Cleese Hobsons International Voices: Adam Blackwood, Andrew Burt, Caron Pascoe, David Robb, Henrietta Bass, Miles Anderson, Simon Mattacks, Tim Bentinck, Tim Whitnall Stars Talent Agency: Sumalee Montano Special Thanks to: Gary Gettys, Joel Wade, David Luoto, Linda Matteson, R. J. Berg, Ric Neil, James Abney, Matt Soares, John T. Williams, Alex Mayberry, Craig Allen Brown, Black Ops Entertainment, Abbey Road Studios
MGM President: David Bishop Executive Producer: Neil Haldar Executive Producer, DANJAQ, LLC: Simon Mathew Executive Director: Pamela Trucano Executive Vice President, Worldwide Marketing: Blake Thomas Vice President, Business & Legal Affairs: Robert Rader Senior Test Lead: Pax Adair Test Leads: Nathan Miller, David Paul Guzman Senior Financial Analyst: Eric Medel Assistant Extraordinaire: Laura Wilson Special Thanks: Phyliss Gordon, Mark Leino, Matt Lieberman, Chris Neel, David Elsey, Lee Nedler, Alyssa Moore, David Pope, DANJAQ LLC, Megan Crawford Producer: Robb Alvey
Eurocom Entertainment Software Programming: Robert Watkins, Tim Rogers, Mark Duffill, Simon Mills Tools Programming: Andy Mitchell, Chris Jackson, Kevin Marks Design: Bill Beacham, Kev Harvey, Aaron Jenkins Art: Rob Benton, Leavon Archer, Andy Bee, Nigel Bentley, Calvin Golkowski, Darren Hyland, Simon Kirk, Adrian Mannion, Paul Robinson Additional Art: Lee Ames, Carl Cropley, Ulf Dahl, Hans Johansen, Helen Jones Animation: Gary Edwards, Darren Hyland Audio: Neil Baldwin Quality Assurance: Michael Robinson, John Lee Barker, Andrew Collins, Mark Shaw, Chris J. Jackson, Richard Nicholls, Michael Botham, Phil Bennett, Richard Higgins, Andy Dilks Production Management: Tim Rogers, Bill Beacham Thanks: Hugh Binns, Mat Sneap, Paul Gregory, Joe Lewis, Paul Bates, Dick Alton, Kevin Holt
PORTS
Cancelled:
Versions of The World Is Not Enough game for PC and PlayStation 2 were planned for release in 2000, but cancelled.
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