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007 - The World Is Not Enough (prototype, version 21) - MAME software

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Romset and title:
007twinep 007 - The World Is Not Enough (prototype, version 21)
Software list:
n64 Nintendo 64 cartridges
Publisher:
Electronic Arts
Year:
2000
Rankings
Average user rating:
Romset
First release:
Mame 0.218 released on feb-02 2020
Last release:
Mame 0.272 released on nov-30 2024
Clone of:
007twine 007 - The World Is Not Enough (Europe)
Status
Software:
NON SUPPORTATO
Additional infos
  • History (en)
  • History (it)
  • XML
  • Nintendo 64 cart. published 24 years ago:

    007 - The World Is Not Enough © 2000 Electronic Arts.

    If you're an action freak, The World Is Not Enough is plenty enough.

    Mark my words, James: Stealth matters.

    Let's get the inevitable comparison out of the way: The World Is Not Enough (TWINE) is a jolly good game that stands tall next to GoldenEye 007.

    Developer Eurocom has wisely stuck close to GoldenEye's winning formula, even dubbing the three difficulty levels "Agent," "Secret Agent" and "00 Agent," just as in the original game. Like Rare's instant classic, TWINE contains tons of cool gadgets and guns, ever-changing mission objectives, and, of course, the opportunity to play as the world's most famous secret agent.

    But there are clever innovations, too. Eurocom has spiced up the gameplay with one level (Cold Reception) that is a rail shooter on skis and another (Night Watch) in which Mr. Licensed To Kill is not allowed to hurt anyone.

    Most notably, generous use of voice-compression allows for many dramatic cinema sequences as well as in-game transmissions from R that propel the action forward, since you don't have to pause to read about your next objective. The voice compression technology was licensed from LucasArts, another developer that knows the value of voice in games based on top-drawer movie licenses.

    The Expansion Pak supports crisp graphics and a smooth frame rate. You can play TWINE with the standard 4 megabytes of memory, but expect much loss of detail.

    Production companies MGM-UA and Danjac (which has produced every 007 flick starting with Dr. No) contributed mightily with movie set blueprints and photos and even vetting the game text for that proper Bond touch. Because EA also snagged the rights to actors' likenesses, Pierce Brosnan's handsome mug graces the TWINE box and Pak, while those of Dame Judi Dench (M), Robert Carlyle (Renard) and other TWINE thespians appear in the game.

    EA scrimped on the voice and music licenses, but the results are generally satisfactory. John Barry's classic 007 theme is missing, but the replacement score is Bond-ishy cool and compelling. The anonymous voice talent is quite good. Cheers to EA, though, for forking over the bucks for one big name from the movie. John Cleese is a world master at conveying exasperation and his peevish transmissions as R add much humor to the game.

    All in all, TWINE is a crackerjack Pak that should appeal to both first-person veterans and newbies.

    TECHNICAL
    Cartridge ID: NUS-N07E-USA

    TRIVIA
    Released on October 17, 2000 in USA.

    Known export releases:
    [EU] "007 - The World Is Not Enough [Model NUS-N07P-NOE]"
    [UK] "007 - The World Is Not Enough [Model NUS-N07P-UKV]"

    STAFF
    EA Games
    Executive Producer: Jon Horsley
    Producer: Hunter Smith
    Associate Producer: Michael Condrey
    Technical Director: Timothy Wilson
    U.S. Product Manager: Albert Penello
    U.K. Product Manager: David Miller
    Senior PR Specialist: Jeane Wong
    PR Coordinator: Jerris Mungai
    Localization Director: Atsuko Matsumoto
    Localization Lead: Gabriel Gils Carbó
    Localization Specialist: John Pemberton, Lafayette Taylor, Dan Roisman
    Documentation Writer: Anthony Lynch
    Documentation Layout: Corinne Mah, Kate Beckinsale
    Package Design: Michael Lippert
    Package Art Direction: Vyn Arnold
    Audio Technical Director: Rob Hubbard
    Audio Director: David Whittaker
    QA Manager: Timothy Attuquayefio
    Lead Tester: Matthew Dominguez
    Assistant Lead: James DeGuzman, David Constantino
    Testers: Aaron Hydrusko, Aaron Lockhart, Ben Alexander, Michael Kaiser, Ram Fenster, Scott Ko, Seth Mespelli, Shawn Mulligan, Steven Fleming, William Lane
    Customer Quality Control: Anthony Alexander, Benjamin Crick, Dave Knudson, Micah Pritchard, Darryl Jenkins, Andrew Young, David Kellum, Anthony Barbagallo, Benjamin Smith, Stephen Wanigesekera, Chris Chaplin

    Voices
    Voice of Q: John Cleese
    Hobsons International Voices: Adam Blackwood, Andrew Burt, Caron Pascoe, David Robb, Henrietta Bass, Miles Anderson, Simon Mattacks, Tim Bentinck, Tim Whitnall
    Stars Talent Agency: Sumalee Montano
    Special Thanks to: Gary Gettys, Joel Wade, David Luoto, Linda Matteson, R. J. Berg, Ric Neil, James Abney, Matt Soares, John T. Williams, Alex Mayberry, Craig Allen Brown, Black Ops Entertainment, Abbey Road Studios

    MGM
    President: David Bishop
    Executive Producer: Neil Haldar
    Executive Producer, DANJAQ, LLC: Simon Mathew
    Executive Director: Pamela Trucano
    Executive Vice President, Worldwide Marketing: Blake Thomas
    Vice President, Business & Legal Affairs: Robert Rader
    Senior Test Lead: Pax Adair
    Test Leads: Nathan Miller, David Paul Guzman
    Senior Financial Analyst: Eric Medel
    Assistant Extraordinaire: Laura Wilson
    Special Thanks: Phyliss Gordon, Mark Leino, Matt Lieberman, Chris Neel, David Elsey, Lee Nedler, Alyssa Moore, David Pope, DANJAQ LLC, Megan Crawford
    Producer: Robb Alvey

    Eurocom Entertainment Software
    Programming: Robert Watkins, Tim Rogers, Mark Duffill, Simon Mills
    Tools Programming: Andy Mitchell, Chris Jackson, Kevin Marks
    Design: Bill Beacham, Kev Harvey, Aaron Jenkins
    Art: Rob Benton, Leavon Archer, Andy Bee, Nigel Bentley, Calvin Golkowski, Darren Hyland, Simon Kirk, Adrian Mannion, Paul Robinson
    Additional Art: Lee Ames, Carl Cropley, Ulf Dahl, Hans Johansen, Helen Jones
    Animation: Gary Edwards, Darren Hyland
    Audio: Neil Baldwin
    Quality Assurance: Michael Robinson, John Lee Barker, Andrew Collins, Mark Shaw, Chris J. Jackson, Richard Nicholls, Michael Botham, Phil Bennett, Richard Higgins, Andy Dilks
    Production Management: Tim Rogers, Bill Beacham
    Thanks: Hugh Binns, Mat Sneap, Paul Gregory, Joe Lewis, Paul Bates, Dick Alton, Kevin Holt

    PORTS
    • Cancelled:
    Versions of The World Is Not Enough game for PC and PlayStation 2 were planned for release in 2000, but cancelled.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=57559&o=2
    Informations provided by © Alexis Bousiges
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Data updated on november 30 2024


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