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Tunnel Hunt - MAME machine

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tunhunt
Tunnel Hunt
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
tunhunt Tunnel Hunt
Manufacturer:
Atari
Year:
Genre:
Shooter
Category:
Shooter / Flying 1st Person
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Stick
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
10 to 20 (Horrible)
MASH All-Time:
Video
Display:
256x240@60 Hz, ruotato di 90°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Atari C012294 POKEY, MOS Technology M6502
Audio
Sound:
Audio chips:
Atari C012294 POKEY, Speaker
Romset
First release:
Mame 0.37b15 (0.51) released on may-24 2001
Last release:
Mame 0.210 released on may-30 2019
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • This Arcade Video game was published 40 years ago:

    Tunnel Hunt © 1979 Atari.

    TECHNICAL
    Game ID: 136000

    Main CPU: MOS Technology M6502 (@ 2 Mhz)
    Sound Chips: (2x) POKEY (@ 1.2096 Mhz)

    Screen orientation: Vertical
    Video resolution: 240 x 256 pixels
    Screen refresh: 60.00 Hz
    Palette colors: 16

    Players: 1
    Control: stick
    Buttons: 2

    TRIVIA
    Also Licensed to Centuri (1981).

    Owen got the idea from the opening of the original 'Alien' movie during the landing sequence.

    Originally called "Tube Chase" as a vector game. Using the vector system from "Asteroids" and some software from "Night Driver", a prototype was created where you could fly down tunnels. However, He could not do hidden line removal, and all those lines got very confusing. A hardware engineer at Atari came up with an expensive hardware that drew ellipses. Owen re-wrote the game to use that. The game looked great. Multiple tunnels with splits and rotates. But it was too expensive. Then the hardware was changed to circles, but still too expensive. Then it was changed to rectangles. That was what finally shipped. But marketing felt just flying was not fun enough, so we added 'Star Wars'-like objects that flew down the tube at you and you had to shoot them. It was killed and brought back at least 3 or 4 times at Atari under the same name. It became 'Vertigo' when Exidy first took it, but they decided to pass on it when it did not test well at the arcades any more (at that time, it was only 3rd for 10 weeks!), and then finally 'Tunnel Hunt' at Centuri.

    STAFF
    Designed & programmed by: Owen Rubin
    Hardware by: Dave Sherman

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2989&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on may 30 2019


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Romset:
tunhunt
Title:
Tunnel Hunt
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