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Super Mario Brothers (rev.3) - MAME machine

12079
smb3
Super Mario Brothers (rev.3)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
smb3 Super Mario Brothers (rev.3)
Short name:
Super Mario Brothers
Manufacturer:
Gottlieb
Year:
Genre:
Electromechanical
Category:
Electromechanical / Pinball
Serie:
Super Mario Bros.
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Only one supported
Input:
Keypad
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
128x64@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
MOS Technology 6502, WDC W65C02
Audio
Sound:
2 audio channel
Audio chips:
AD7528 DAC, AY-3-8913 PSG, Gottlieb Sound pin. 7, OKI MSM6295 ADPCM, Samples, Speaker, YM2151 OPM
Romset
First release:
Mame 0.141u1 released on jan-24 2011
Last release:
Mame 0.244 released on may-25 2022
Clone of:
smb Super Mario Brothers
Bios:
Not required
Use rom of:
-
Use sample of:
Previous romset:
None
New romset:
smbpc Super Mario Brothers (pinball, set 4)
Files
Dump:
GOOD
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Pinball published 30 years ago:

    Super Mario Bros. © 1992 Premier Technology Co.

    TECHNICAL
    Gottlieb System 3

    Main CPU: M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz)
    Sound CPU: (2x) M6502 (@ 2 MHz)
    Sound Chips: (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz)

    TRIVIA
    This was Gottlieb's first game to use a DMD display.

    Based on the classic "Super Mario Bros." series by Nintendo.

    4,200 units were produced.

    TIPS AND TRICKS
    • In video mode, hold the left flipper button in so that Mario runs across the screen instead of walking that way, if you make it to the end, you'll get 30 million points instead of 10.
    • When the last castle has been destroyed and the ball has drained, make Mario jump when he runs across the screen towards the castle and you'll receive 30 million points instead of 10 million.

    STAFF
    Designer: Jon Norris
    Artworks: David Moore, Constantino Mitchell

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=5411&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on may 25 2022


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Game initialization (gameinit)
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Romset:
smb3
Title:
Super Mario Brothers
Text:
E-mail:
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Game:
Super Mario Brothers (rev.3)
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