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Super Contra - Alien no Gyakushuu (Japan) - MAME machine

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Super Contra - Alien no Gyakushuu (Japan)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
scontraj Super Contra - Alien no Gyakushuu (Japan)
Short name:
Super Contra - Alien no Gyakushuu
Manufacturer:
Konami
Year:
Genre:
Platform
Category:
Platform / Shooter Scrolling
Serie:
Driver source:
konami/thunderx.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x224@59.17 Hz, ruotato di 90°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
KONAMI CPU, Zilog Z80
Audio
Sound:
Audio chips:
K007232 PCM Controller, Speaker, YM2151 OPM
Romset
First release:
Mame 0.36b3 released on aug-22 1999
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
scontra Super Contra (set 1)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 36 years ago:

    Super Contra - Alien no Gyakushuu © 1988 Konami.

    The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops.

    The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders.

    Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row.

    Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button.

    The available weapons are as follows:

    • Machine Gun - Fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed.
    • Bomb Launcher - Fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions.
    • Laser Rifle - Fires a powerful laser beam once per shot. The upgraded version fires a larger beam.
    • Spread Shot - Fires a three-way shot. Increases to a five-way spread after the upgrade.
    • Mega Shell - Available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies.

    Super Contra's five stages are:

    • Area 1 - Outer Base (side-view) - A military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area.
    • Area 2 - Inner Base (top-view) - A tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the Hyper Electric Magnetic Tank Magnus, which is manned by three gunners.
    • Area 3 - Jungle (side-view) - Enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull.
    • Area 4 - 1st Alien Lair (side-view) - This takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien.
    • Area 5 - 2nd Alien Lair (top-view) - The final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is Gaver, a giant alien head with snake-like arms.

    TECHNICAL
    Game ID: GX775

    Main CPU: Konami (@ 3 Mhz)
    Sound CPU: Zilog Z80 (@ 3.579545 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

    Players: 2
    Control: 8-way joystick
    Buttons: 2
    → Fire, Jump

    TRIVIA
    Super Contra was released in January 1988 in Japan

    The subtitle of this game, Alien no Gyakushuu, translates from Japanese as 'Alien's Counterattack'.

    Export releases:
    "Super Contra [Model GX775]".

    Note: The kanji on the title screen actually reads 'Kon To Ra', meaning 'Soul Big Dipper Gauze'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.

    King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on March 21, 1988.

    SERIES
    • Contra [Model GX633] (1987, Arcade)
    • Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
    • Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
    • Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
    • Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
    • Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
    • C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
    • Shin Contra (2002, PlayStation 2)
    • Neo Contra (2004, PlayStation 2)
    • Contra 4 [Model NTR-YCTE-USA] (2007, DS)
    • Contra ReBirth (2009, WiiWare)

    STAFF
    Written & Directed By: Hideyuki Tsujimoto (H. Tsujimoto)
    Assistant Director: K. Wada
    Associate To Directors: S. Fujiwara, T. Koudo
    Production Sound Mixer: Yousuke Uno
    Music Editors: Kazuki Muraoka, Motoaki Furukawa
    Art Director: Kengo Nakamura
    Set Director: N. Sugita
    Titles: H. Takatani, N. Ishii
    Makeup Supervisor: M. Moriyama
    Conceptual Artist: T. Jinbo
    Electronics Designer: K. Hashima
    Publicity Supervisor: F. Shibuya
    Still Photographer: J. Tanaka
    Translator: K. Hayashi
    Produced By: Koji Hiroshita

    PORTS
    • CONSOLES:
    [JP] Nintendo Famicom (feb.2, 1990) [Model KDS-UE]
    [JP] Microsoft XBOX 360 [XBLA] (jul.25, 2007)
    [JP] Nintendo Wii [Virtual Console] (feb.12, 2008): FamiCom version.
    [JP] Nintendo DS (mar.13, 2008) "Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J1]": as unlockable bonus content.
    [JP] Nintendo DS (mar.12, 2009) "Konami the Best: Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J2)]": as unlockable bonus content.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2709&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on march 26 2024


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Romset:
scontraj
Title:
Super Contra - Alien no Gyakushuu
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