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Rave Racer (Rev. RV1 Ver.B, Japan) - MAME machine

6035
raveracj
Rave Racer (Rev. RV1 Ver.B, Japan)
raveracej
Rave Racer (Japan, RV1 Ver.B)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
raveracj Rave Racer (Rev. RV1 Ver.B, Japan)
Short name:
Rave Racer
Manufacturer:
Namco
Year:
Genre:
Driving
Category:
Driving / 1st Person
Serie:
Ridge Racer
Driver source:
namcos22.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Joystick 8 ways, Paddle, Pedal
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
640x480@59.90406 Hz, CRT 31kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68020, Namco C74 (M37702), Texas Instruments TMS32025
Audio
Sound:
2 audio channel
Audio chips:
Namco C352, Speaker
Romset
First release:
Mame 0.96 released on may-03 2005
Last release:
Mame 0.241 released on feb-23 2022
Clone of:
raveracw Rave Racer (Rev. RV2 Ver.B, World)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
raveracej Rave Racer (Japan, RV1 Ver.B)
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Imperfect
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 27 years ago:

    Rave Racer © 1995 Namco.

    Rave Racer is a racing game and is the third arcade game in the Ridge Racer series. As with its prequels, success is dependent upon mastering the art of drifting, as this allows players to take corners at high speed. This is crucial in reaching timed check-points and overtaking rival racers.

    Players can choose from either manual or automatic gears and start each place in last place. They then have a limited number of laps in which they can overtake opponents and ultimately win the race.

    As well as including tracks from the earlier games, two new tracks are added to the sequel. There have also been improvement made to car handling, force feedback steering, and improved car and racetrack graphics. The new tracks contain various side roads, but some of them take more time than others to complete a full lap of the track.

    The four tracks are: Ridger Racer short, City, Ridge Racer Long, Mountain. The race ends if either the timer expires or upon completion of the race.

    TECHNICAL
    Namco System 22 hardware
    Game ID: RV

    Main CPU: 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz)
    Sound Chips: C352 (@ 16.384 Mhz)

    Control: steering wheel
    Pedals: accelerator and brake

    TRIVIA
    Rave Racer was released in June 1995 in Europe, North America, and Japan.

    It was one of the first games to feature high resolution 3D texture mapping, a feature that would not be seen on other platforms until the Sega's Dreamcast console, over three years later. "Rave Racer" ran at a resolution of 640x480 and 60 frames per second.

    A Microsoft Windows version was originally under development for NEC's PowerVR graphics processor and was demonstrated in early 1996. The game was cancelled, however, and the PC wouldn't see A RR game until "Unbounded" in 2012. A PlayStation version was announced later in 1996, but it too was cancelled (although many of the game's elements would resurface in the Playstation-exclusive "Rage Racer").

    Graphically enhanced versions of the City and Mountain tracks appear in Ridge Racer PSP as "Midtown Expressway" and "Greenpeak Highlands" respectively.

    Victor Entertainment released a limited-edition soundtrack album for this game (Rave Racer: Namco Game Sound Express Vol.24 - VICL-15048) on 21/10/1995.

    SERIES
    • Ridge Racer (1993, Arcade)
    • Ridge Racer 2 (1994, Arcade)
    • Rave Racer (1995, Arcade)
    • Ridge Racer Revolution (1995, PlayStation)
    • Rage Racer (1996, PlayStation)
    • R4 - Ridge Racer Type 4 (1998, PlayStation)
    • Ridge Racer V (1999, PS2)
    • Ridge Racer 64 (2000, N64)
    • Ridge Racer V - Arcade Battle (2000, Arcade)
    • Ridge Racer DS (2004, DS)
    • Ridge Racers (2005, PSP)
    • Ridge Racer 6 (2005, XBOX360)
    • Ridge Racers 2 (2006, PSP)
    • Ridge Racer 7 (2006, PS3)
    • Ridge Racer 3D (2011, 3DS)
    • Ridge Racer (2011, PSVita)
    • Ridge Racer Unbounded (2012, PS3/XBOX360/Windows)

    STAFF
    Game designers: Kenji Wakabayashi, Fumihiro Tanaka
    Game programmers: Kazuhiro Mori, Takahiro Kakizawa, Yoichi Mizuno
    Visual designers: Akira Fujii, Nobuhiro Morishita, Yoshikazu Komatsu, Norifumi Nagaoka
    Visual programmers: Takashi Yano
    Sound composers: Etsuo Ishii, Shinji Hosoe, Ayako Saso, Takayuki Aihara, Nobuyoshi Sano
    Industrial & Graphic designers: Naotaka Yoshimatu, Takeshi Fujikawa
    Mechanical designers: Shougo Kanebako, Toshifumi Ohara, Matsumi Ohta
    Electrical designers: Kouichi Asano, Kei Kobayashi, Kousei Yahaba
    Circuit designer: Kentaro Arai
    PWB designer: Kazuhiro Abe
    Direction: Kenji Wakabayashi

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2181&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on february 23 2022


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Romset:
raveracj
Title:
Rave Racer
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