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Omega Fighter - MAME machine

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omegaf
Omega Fighter
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
omegaf Omega Fighter
Short name:
Omega Fighter
Manufacturer:
Year:
Genre:
Shooter
Category:
Shooter / Flying Vertical
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
-
Video
Display:
256x192@59.61 Hz, ruotato di 270°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Zilog Z80
Audio
Sound:
Audio chips:
Speaker, YM2203 OPN
Romset
First release:
Mame 0.37b10 (0.46) released on dec-05 2000
Last release:
Mame 0.226 released on oct-28 2020
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Preliminary
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 31 years ago:

    Omega Fighter © 1989 UPL.

    While similar to most vertical scrolling shooters, Omega Fighter is unique in its gameplay, level and enemy focus: rather than flying through multiple levels, the player faces an enormous space battle cruiser which contains every level.

    There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level:
    (I) - Ion Laser: Shoots straight, pick up more to increase damage at a cost of decreasing length. Ideal for close combat.
    (W) - Wide Shot: Shoots bullets in wider range when collecting more of them. Ideal for taking enemies from afar but deals less damage.

    There are also two items that are pressed by the bomb button, and players may pick up to two of them:
    Silver - Activate to slow down everything on screen. Useful to dodge bullets and getting closer for higher score.
    Gold - Destroy all enemies on screen, score depends on closeness to player prior to using the item.

    TECHNICAL
    Game ID: UPL-89016

    Main CPU: Zilog Z80 (@ 6 Mhz)
    Sound CPU: Zilog Z80 (@ 5 Mhz)
    Sound Chips: (2x) Yamaha YM2203 (@ 1.5 Mhz)

    Screen orientation: Vertical
    Video resolution: 192 x 256 pixels
    Screen refresh: 60.00 Hz
    Palette colors: 1024

    Players: 2
    Control: 8-way joystick
    Buttons: 2

    TRIVIA
    Released in September 1989.

    Soundtrack releases:
    Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990]

    STAFF
    Staff: Iwatani, Nobuyuki Narita, Abe, Akemi Tsunoda, Nikei, Shigksa, T.T, Ohnuma
    Composed by: Mechano Associates

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1879&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on october 28 2020


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omegaf
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Omega Fighter
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