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Oedo Fight (Japan, Bloodshed version) - MAME machine

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oedfight
Oedo Fight (Japan, Bloodshed version)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
oedfight Oedo Fight (Japan, Bloodshed version)
Short name:
Oedo Fight
Manufacturer:
Kaneko
Year:
Genre:
Fighter
Category:
Fighter / Versus
Serie:
Shogun Warriors
Driver source:
kaneko/kaneko16.cpp
Language:
English, Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x240@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000
Audio
Sound:
Audio chips:
OKI MSM6295 ADPCM, Speaker
Romset
First release:
Mame 0.138u2 released on jun-17 2010
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
bloodwar Blood Warrior
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 30 years ago:

    Oo-edo Fight © 1994 Kaneko Company, Limited.

    A follow-up to its predecessor, "Fujiyama Buster", this fighting game takes its inspiration from the "Mortal Kombat" series, featuring digitized graphics, blood, gore and finishing moves, but with the same satirical feudal Japanese setting of the previous game. Though superficially similar to "Mortal Kombat," the gameplay still resembles the mechanics set forth by "Street Fighter II", just like "Shogun Warriors".

    Nine fighters are selectable in the game, each clearly representing an archetype from Japanese culture, though not as blatant as it was in "Fujiyama Buster".

    TECHNICAL
    Main CPU: Motorola 68000 (@ 16 Mhz)
    Sound Chips: (2x) OKI6295 (@ 12 Khz)

    Players: 2
    Control: 8-way joystick
    Buttons: 4

    TRIVIA
    Oo-edo Fight was released in August 1994 in Japan.

    Some rumors indicate Oo-edo Fight is the sequel of Fujiyama Buster, but this was never confirmed by Kaneko. Most of the characters in the game are the same of in Fujiyama Buster but their name are different. However, their old moves are still present, but some new ones were added for all of them.

    Here are reported the shared characters with the changes in their name (from Fujiyama Buster to Oo-edo Fight):
    Ninja -> Arashi
    Samurai -> Kinshro
    Geisha -> Kasumi (in BW she manage huge claws)
    Kappa -> Sampei
    Kabuki -> Shishimaru
    Shogun -> Syogethu

    The other two characters Benkei and Goemon keep their original name, but their moves are totally different from their appearence in Fujiyama Buster.

    Differently from the rest of the cast, Ikkyù, the strange buddhist-type monk, makes his first appearance in Oo-edo Fight, so he's the only real new character in this game. Some of his moves seems taking some inspiration from Raiden of Mortal Kombat, like he was a burlesque version of him: overall, this strange character makes the whole fight more funny than usual.

    TIPS AND TRICKS
    Executing your opponent (aka Fatality): after you've defeating your opponent on the final round, this one will get up bleeding and the voice 'Finish' will lighting in the screen: all you must do now is simply to press a random attack button, so your fighter will perform automatically a random special move, depending by the distance from you and your opponent, that will kill your opponent. There are 3 fatality effects:
    • Opponent reduced to mush
    • Opponent sliced apart
    • Torso explosion (aka 'fontanel effect' cause the way the blood scroll from the remained legs: maybe the funniest kill in the game)

    You can also choose to spare your opponent if you don't press any button while the 'finish' signal is still lighting: in this way, after the finish time is gone, your opponent will perform a standard 'lose for time out' pose.

    SERIES
    • Fujiyama Buster (1992)
    • Oo-edo Fight (1994)

    STAFF
    Programmer: Naoki Hoshizaki
    Background Designer: Tomoko Nakayama
    Character Designer: Susumu Konno, Masanori Yoshihara, Akihiro Tokita
    Sound Creator: Tatsuya Watanabe
    Executive Producer: Hiroshi Kaneko

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=34414&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on april 2 2024


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Romset:
oedfight
Title:
Oedo Fight
Text:
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