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No Fear: Dangerous Sports (0.8X) - MAME machine

48215
nf_08x
No Fear: Dangerous Sports (0.8X)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
nf_08x No Fear: Dangerous Sports (0.8X)
Short name:
No Fear: Dangerous Sports
Manufacturer:
Williams
Year:
Genre:
Electromechanical
Category:
Electromechanical / Pinball
Serie:
-
Driver source:
pinball/wpc_s.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported
Input:
Keypad
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
512x128@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Analog Devices ADSP-2105, Motorola MC6809E
Audio
Sound:
Audio chips:
DCS Audio 8K, DMA-driven DAC, Speaker
Romset
First release:
Mame 0.230 released on mar-31 2021
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
nf_23x No Fear: Dangerous Sports (2.3X)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Pinball published 29 years ago:

    No Fear - Dangerous Sports © 1995 Williams Electronics Games, Incorporated.

    TECHNICAL
    Williams WPC-Security
    Model Number: 50025

    Main CPU: Motorola M6809 (@ 2 Mhz)
    Sound CPU: ADSP2105 (@ 10 Mhz)
    Sound Chips: DMA-driven DAC

    TRIVIA
    Released in May 1995.

    Features appearances by motocross racer Jeremy McGrath, NASCAR racer Robbie Gordon, skier Glenn Plake, water skier Sammy Duvall, and mountain climber Dan Osman (1963-1998).

    4,540 units were produced.

    UPDATES
    REVISION 0.8
    Date: April 17, 1995
    • This is the release of software for production of sample games.

    REVISION 1.0
    Date: May 3, 1995
    • This is the release of software for production.
    • Added German translations.
    • Fixed a bug in the drop target updater which would allow the drop target to stay in the 'wrong' state if it was told to change while it was already busy trying to change.
    • Changed track feature to allow laps during the grace period of nascar - the most obvious result of this is that the nascar lamps will be properly updated at the end of NASCAR mode.
    • Drop target now only makes a sound effect when it is dropped by the player.
    • Added adjustment ofr attract mode sounds and speech.
    • Added broken switch logic for right ramp, underground lockup, right/left loop switches and right return lane.
    • Trough test now makes sure the drop target is down at the beginning of the test.
    • Added two score fonts to the system to accomodate a 10 billion single player score and a 10 billion multi-player 'player up' score.
    • Increased flipper Skill Shot to 50 million.
    • Fixed 'match' text to fit on screen.
    • Added a bunch of lamp, display and sound effects.
    • Ball search is now held off during video mode.
    • Fixed up the auto-plunger to correctly check game over conditions.

    REVISION 1.1
    Date: May 15, 1995
    • Added French translations.
    • Changed the default adjustment for Raceway Start to AUTO.
    • Change the default Raceway Holdover Difficulty to HARD.
    • Changed the auto-percentage of Raceways to start with 2 lit instead of 3 by default.
    • Implemented the 'dice match' feature. Added an adjustment to use the old match display.
    • Fixed a glitch in the multiball start display.

    Version 2.0
    Date: June 8, 1995
    • The game now checks the ramp magnet optos to see if any are stuck closed at initialization. If so, they are considered to be disabled until the next powerup (or test mode) that sees them un-stuck.
    • Added user report messages for stuck and disabled magnet optos. Changed broken switch logic on drop target to make sure that it does not try to change the position of the drop target unnecessarily; thus allowing the player to get to the shot behind it more easily. This then allows locks to be lit much easier when the drop target is broken.

    REVISION 2.2
    Date: September 14, 1995
    • Fixed a bug where the state of the errors for the optos being stuck and the drop target being flakey were not being cleared at factory reset, so the user could get erroneous errors randomly, based on the state of the CMOS RAM before the reset.
    • Fixed a bug in the user-error report where line 2 of of the error message was not being cleared properly. This would cause messages such as 'check drop target, not set' instead of just having 'check drop target'.
    • Added logic to watch the drop target for 15 games to make sure that is is lighting locks. Gives a message if 15 games go by without a lock.
    • Corrected the updating of the buy-in button lamp to make sure it is updated whenever credits are added. Before, it would not start blinking until the player had put in MORE than the required credits for buying in.
    • Allowed the buy-in button to enter initials during the high score to date entry screen.

    REVISION 2.3
    Date: September 14, 1995
    • Improved the ball search logic to better compensate for a broken switch at the right popper.
    • Changed the Skill Shot choice to start after the plunge, not before. This keeps the choice from being available until the ball actually arrives at the shooter.
    • Fixed a bug where choosing LOCK from the skill shot would remove the 3rd lit lock if the player already had it lit.
    • Fixed score histogram labels.

    TIPS AND TRICKS
    During Attract mode, press the following sequence:
    Message: B, 8L, 1R, 5L, 1R, 5L, 1R, 6L, 2R

    Achieve a high score and enter the initials MOO, the skull will now say 'moo' after your credit award.

    Press and hold the Extra Ball button at the beginning of Air Challenge and hit the Skydive when it´s still at 25M. You are now awarded 50M and a MK3 hint.

    STAFF
    Concept and Direction: Steve Ritchie (SSR)
    Designers: Steve Ritchie, Greg Freres (ZAP), Matt Coriale (MAT), Dwight Sullivan (XAQ)
    Co-Designers: Pete Piotrowski (PJP), Scott Slomiany
    Artwork: Greg Freres
    Software: Matt Coriale
    Effects: Dwight Sullivan
    Dots/Animation: Scott Slomiany, Adam Rhine, Brian Morris
    Mechanics: Carl Biagi
    Music: Dan Forden (DAN), Vince Pontarelli
    Sounds and Speech: Dan Forden
    Fearless Support: Butch Ortega, Jose Delgado, Paul Barker, Tom Kopera, Pat McMahon (Pat McWoman), George Gomez, Louis Toy, Chris Ritchie, Jerry Pinsler, Lyman F. Sheats Jr. (LFS), Karen Trybula, Elaine Johnson, Kent Pemberton, Wally Roeder, Peter Perry, Bill Thompson, Jim Shird, Chuck Bleich, Ramesh Pankajakshan, Fergie, Daniel Goggins, M.E.L. Crew, Jim Tansey, Doug Barnett
    Special Thanks: Ted Estes (TEX) (TED), Bill Grupp, Larry DeMar (LED), Tom Kopera, George Gomez, Roger Sharpe, Christa Woss, Joe Dillon, Michael Gottlieb, Darren Walker, Steve Kordek, Matt Booty, Tom Cahill, Jim Greene, Joanne Faux, Charmaine Pitchford, Neil Nicastro, Ken Fedesna, Wally Smolucha, Jim Patla, Chris Ritchie
    Extra Special Thanks: Diana Ritchie, Stephanie Coriale, Andi Freres, Anna Sullivan

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=5316&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
nf_08x
Title:
No Fear: Dangerous Sports
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