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Mace: The Dark Age (HDD 1.0a) - MAME machine

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macea
Mace: The Dark Age (HDD 1.0a)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
macea Mace: The Dark Age (HDD 1.0a)
Short name:
Mace: The Dark Age
Manufacturer:
Atari Games
Year:
Genre:
Fighter
Category:
Fighter / Versus
Serie:
-
Driver source:
midway/seattle.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
640x480@57 Hz, CRT 31kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Analog Devices ADSP-2115, MIPS R5000 (little)
Audio
Sound:
2 audio channel
Audio chips:
CD/DA, DCS2 Audio 2115, DMA-driven DAC, Speaker
Romset
First release:
Mame 0.102u4 released on dec-15 2005
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
mace Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
mace Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b)
New romset:
None
Files
Dump:
BAD DUMP
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 28 years ago:

    Mace - The Dark Age © 1996 Atari Games Corp.

    1-on-1 3-D fighting game. The best fighters from around a mediaeval type planet are gathered and dispatched on a quest to recover the mysterious Mace of Tanis from a dark magician called Asmodeus.

    TECHNICAL
    Atari Seattle hardware

    Main CPU: R5000 (@ 150 Mhz)
    Sound CPU: ADSP2115 (@ 16 Mhz)
    Sound Chips: (2x) DMA-driven (@ 16 Mhz)

    Players: 4
    Control: 8-way joystick
    Buttons: 4

    TRIVIA
    Mace The Dark Age was released in October 1996 in USA.

    TIPS AND TRICKS
    • Play as Grendal: Starting in 2-player mode, one player must have 3 wins. Then on your next match in the select screen go to the Executioner and hold down START+EVADE. Grendal will appear. Continue to hold down those buttons and press an attack button to select. Now you control the RAGE known as Grendal!
    • Pojo Code: To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you.
    • Stage Codes: To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I.
    Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi)
    Battle at Machu Pichu (Namira, Koyasha, Taria)
    Battle in the Castle (Mordos Kull, Taria, Ragnar)
    Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha)
    Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi)
    Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long)
    Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha)
    Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira)
    To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual.

    • Cool View For Mordos Kull's Execution: Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you.

    STAFF
    Lead programmer: Bruce Rogers
    Programmer: Roberto Rodriguez
    Art Director: Matt Harvey
    Character Models: Jeremy Mattson
    Character Textures: Patrice Moriarity, Matt Harvey
    Animators: Takeshi hasegawa, Steve Stacy
    Backgrounds: Matt Harvey, Bob Ingold
    Support Programming: Steven Bennetts
    Producer: Robert Daly
    Associate Producer: Loren Bryant
    Marketing Manager: Derryl Depriest
    Audio: Richard Marriott
    Technician: Dennis Nale
    Game Design: Roberto Rodriguez, Loren Bryant
    Lead Tester: Rob Reininger
    Testers: Larry Cadelina, Jerry Cruz
    Support Programmers: Dave Shepperd, Mike Albaugh, Mike Lynch, Todd Modjewski
    Hardware Design: Steve Correll, Andrew Dyer, Ross Shaffer, Ray Macika, Chris Krubel, 3dfx Interactive
    Hardware Support: Steve Norris, Don Thomas, Jeff Peters, Pat Cox, Scott Parrish
    DCS2 Audio: Matt Booty, Ed Keenan
    Sr. Engineering Tech.: Patrick Hubbell
    Additional Techinicians: Mark Hoendervoogt, Minh Nguyen, Pete Mokris
    Mechanical Engineers: Pete Takaichi, Mark Gruber, Ralph Perez, Ted Valavanis, Tom Sedor, Chris Bobrowski
    Cabinet Design: Matt Harvey, Nik Erlich, Jen Smith
    Marketing: Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman
    Video Production: Greg Allen, Brent Englund
    Executive Producer: Mark Stephen Pierce

    PORTS
    • CONSOLES:
    Nintendo 64 (1997)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1425&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
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If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
macea
Title:
Mace: The Dark Age
Text:
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