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Hang-On Jr. (Rev. B) - MAME machine

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hangonjr
Hang-On Jr. (Rev. B)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
hangonjr Hang-On Jr. (Rev. B)
Short name:
Hang-On Jr.
Manufacturer:
Year:
Genre:
Driving
Category:
Driving / Motorbike
Serie:
Driver source:
sega/segae.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Paddle, Pedal
Buttons / keys:
0
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
70 to 80 (Good)
MASH All-Time:
Video
Display:
256x192@59.922738 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Zilog Z80
Audio
Sound:
Audio chips:
Sega 315-5124 SMS1 VDP, Sega VDP PSG, Speaker
Romset
First release:
Mame 0.37b16 (0.52) released on jul-05 2001
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 39 years ago:

    Hang-On Jr. © 1985 Sega.

    Hang-On Jr. is a point-to-point 3D racing game in which players take control of a superbike and must race over five twisting, road-based circuits, avoiding rival bikers and trying to reach each end-of-stage checkpoint before the time limit expires.

    The game is a cut-down version of its legendary parent, "Hang-On", and while it features similar gameplay, it's rendered in more primitive graphics due to the vastly inferior host hardware. As with the parent game, collisions with roadside objects will see the rider thrown from his bike as the bike then explodes, costing valuable seconds waiting for a replacement to appear. Contact with rival racers should also be avoided.

    A new addition from Hang-On is the presense of water puddles on the road, which slow the rider down. Any time remaining when a checkpoint is reached is carried over to the next stage. The game consists of two sets of five identical stages. Completing the first set (Novice) unlocks the second set (Advanced).

    TECHNICAL
    Hang-On Jr. runs on the Sega System E hardware. This hardware is based on Sega Master System home console.

    Main CPU: Z80 B (@ 8MHz)
    Sound Chips: SN76489

    Screen orientation: Horizontal
    Video resolution: 256 x 192 pixels
    Screen refresh: 59.92 Hz
    Palette colours: 64 (32 for each VDP. Each VDP picks its pallete from a possible 64 colours)

    Players: 1

    TRIVIA
    Released in January 1986.

    SERIES
    • Hang-On (1985, Arcade)
    • Hang-On II [Model C-60] (1985, Sega SG-1000)
    • Hang-On Jr. (1985, Arcade)
    • Super Hang-On (1987, Arcade)
    • Limited Edition Hang-On (1991, Arcade)
    • Hang On GP '95 [Model GS-9032] (1995, Sega Saturn)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1081&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
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Data updated on march 26 2024


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Romset:
hangonjr
Title:
Hang-On Jr.
Text:
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Hang-On Jr. (Rev. B)
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