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Grind Stormer - MAME machine

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grindstm
Grind Stormer
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
grindstm Grind Stormer
Short name:
Grind Stormer
Manufacturer:
Toaplan
Year:
Genre:
Shooter
Category:
Shooter / Flying Vertical
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
60 to 70 (Passable)
MASH All-Time:
-
Video
Display:
320x240@59.637405 Hz, ruotato di 270°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, NEC V25
Audio
Sound:
Audio chips:
Speaker, Yamaha YM2151 OPM
Romset
First release:
Mame 0.37b2 (0.38) released on may-06 2000
Last release:
Mame 0.226 released on oct-28 2020
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 28 years ago:

    Grind Stormer © 1992 Toaplan.

    A vertically scrolling shoot 'em up from Toaplan.

    TECHNICAL
    Game ID: TP-027

    Main CPU: Motorola 68000 (@ 10 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.375 Mhz)

    Screen orientation: Vertical
    Video resolution: 240 x 320 pixels
    Screen refresh: 59.41 Hz
    Palette Colors: 2048

    Players: 2
    Control: 8-way joystick
    Buttons: 2

    TRIVIA
    Licensed to American Sammy for USA, to Unite Trading for Korea, to Charterfield for Hong Kong and South East Asia and to Anomoto International for Taiwan.

    This game is known in Japan as "V-Five". Grind Stormer seems to be different in the way that you pick up the items directly and don't go through the power-up bar.

    This would be Ikeda Tsunemoto's first game at Toaplan. He went on to become a founding member of Cave, where he still works as a lead programmer. It is due to him that the phenomenon of the 'Danmaku'; the huge walls of bullets seen in "Donpachi" etc, came about.

    TIPS AND TRICKS
    • Hidden Functions: If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

    STAFF
    Director: Kenichi Takano
    Programmers: Sigue Hayasato, Tsuneki Ikeda
    Graphic designers: Y. Naora, Mikio Yamaguchi
    Sound director: Masahiro Yuge

    PORTS
    • CONSOLES:
    Sega Mega Drive (1994)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1019&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 28 2020


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grindstm
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Grind Stormer
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