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Gradius IV: Fukkatsu (ver JAC) - MAME machine

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Gradius IV: Fukkatsu (ver JAC)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
gradius4 Gradius IV: Fukkatsu (ver JAC)
Manufacturer:
Konami
Year:
Genre:
Shooter
Category:
Shooter / Flying Horizontal
Serie:
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
80 to 90 (Very Good)
MASH All-Time:
Video
Display:
512x384@60 Hz, CRT 25kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Analog Devices ADSP21062 "SHARC", IBM PowerPC 403GA, Motorola MC68000
Audio
Sound:
2 channels
Audio chips:
Ricoh RF5C400, Speaker
Romset
First release:
Mame 0.86 released on aug-22 2004
Last release:
Mame 0.213 released on sep-04 2019
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Imperfect
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • This Arcade Video game was published 21 years ago:

    Gradius IV - Fukkatsu © 1998 Konami Company, Limited.

    Gradius IV is a horizontally-scrolling shoot-em-up in which the doomsday planet of Bacterian is now long-forgotten and Planet Gradius enjoys peace and prosperity. Then suddenly, without warning, a massive attack force appears and quickly overwhelms the Gradius Defense Forces. When it seems that all hope is lost, a lone fighter screams across the sky and the battle for freedom is joined once more.

    As with previous games in the series (with the exception of "Salamander") Gradius IV features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', that enables players to buy weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.

    Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much.

    Gradius IV features nine stages, with a large alien boss or ship waiting at the end of each. The end-of-game boss is the giant head of Gofer; the alien Being intent on controlling all life in the galaxy.

    TECHNICAL
    Konami Hornet Hardware

    CPU: PowerPC 403GA 32-bit RISC @ 64 MHz
    Sound CPU: Motorola 68000 @ 16 MHz
    Sound Chip: Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer
    3D DSP: Analog Devices ADSP-21062 (SHARC) 32-bit floating point DSP @ 36 MHz
    Graphics Chips: 3DFX Voodoo 2 Pixel processor with 16meg RAM, 3DFX Voodoo 2 Texture processor with 32meg RAM
    Interface: Jamma +

    Players: 2
    Control: 8-way Joystick
    Buttons: 3

    TRIVIA
    Even if titlescreen says 1998, Gradius IV was released in February 1999.

    The title of this game translates from Japanese as 'Gradius IV Revival'.

    Konami released a limited-edition soundtrack album for this game (Gradius IV Fukkatsu Original Game Soundtrack - KICA-7947) on 05/03/1999.

    TIPS AND TRICKS
    • Power meters:
    1) Option 1: Nemesis
    • Missile: Falls to the ground, then slides along it until it hits something.
    • Double: Fires a bullet at 45 degrees up as well as forward.
    • Laser: Replaces your bullets with a blue beam.
    2) Option 2: Mega-Destruction
    • Spread Bomb: Large explosion of death.
    • Tail Gun: Fires backwards as well as forwards.
    • Laser: The infamous Toothpaste Laser.
    3) Option 3: The Third Way
    • Photon Torpedo: Similar to standard missile, but goes straight through enemies.
    • Double: Fires a bullet at 45 degrees up as well as forward.
    • Pulse: Salamander's ripple laser.
    4) Option 4: Salamander
    • 2-Way: Bombs fall up and down.
    • Tail Gun: Fires backwards as well as forwards.
    • Pulse: Salamander's ripple laser, in a nice shade of red.
    5) Option 5: Harbinger of Doom
    • Vertical Mine: Detonates after a delay in a large vertical explosion.
    • Double: Fires a bullet at 45 degrees up as well as forward.
    • Armour Piercing: Powerful bullets that pass through multiple enemies.
    6) Option 6: Vanguard of Chaos
    • Flying Torpedo: Twin missiles shoot forward after release.
    • Tail Gun: Fires backwards as well as forwards.
    • Twin Laser: Last seen in Gradius III, twin sets of short beams.
    • 2nd Loop Start: in Power Meter selection screen, input Up(x2), Down(x2), Left, Right, Left, Right, Button-2 (Shot), Button-3 (Missile). You will be able to start the game with 2nd loop and the password will be displayed in Game Over screen. This password was required on 'Gradius IV Internet Ranking' (now, this was finished though).

    SERIES
    • Gradius [Model GX400] (1985)
    • Salamander [Model GX587] (1986)
    • Gradius II - GOFER no Yabou [Model GX785] (1988)
    • Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989)
    • Nemesis '90 Kai (1993, Sharp X68000)
    • Salamander 2 (1996)
    • Solar Assault - Gradius (1997)
    • Solar Assault - Revised (1997)
    • Gradius Gaiden (1997, Sony PlayStation)
    • Gradius IV - Fukkatsu (1998)
    • Gradius Generation (2001, Nintendo Game Boy Advance)
    • Gradius V (2004, Sony PlayStation 2)
    • Gradius Neo (2004, NTT DoCoMo i-mode Phones)
    • Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
    • Gradius Wide (2007, NTT DoCoMo i-mode Phones)
    • Gradius Rebirth (2008, Nintendo Wii)

    STAFF
    Producer: Hiroyasu Machiguchi
    Main Programmer: Ken Midorikawa
    Game Programmer: Yasuyuki Nagatomo, Naoki Niihama, Takeshi Asaki, Ken Inagaki
    Character Design: Daisuke Yoro, Daisuke Chiba, Ayumu Hasegawa, Jun Omoto, Naoki Morita, Hiroyuki Ashida, Hiromichi Iwashita
    Music Composer: Harumi Ueko, Atsuki
    Sound Effect: Yoshihiko Koezuka
    Hardware Producer: M. Okada
    DSP Programmer: NWK
    Software Tool Support: Kami
    Hardware System Design: H. Konishi
    Hardware Design: T. Kobayashi, H. Yamashita
    Document Design: Hideaki Minoda
    Product Design: Masaaki Uematsu, Kenji Fujinaka
    Mechanical Engineer: Yuji Tamura, Yoshinobu Kitami
    Director: Hiroyuki Ashida

    PORTS
    • CONSOLES:
    Sony PlayStation 2 (2000, "Gradius III & IV")
    Sony PSP (2006, "Gradius Collection")

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=3536&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on september 4 2019


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gradius4
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Gradius IV: Fukkatsu (ver JAC)
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