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Gradius III (Japan, program code S, split) - MAME machine

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gradius3js
Gradius III (Japan, program code S, split)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
gradius3js Gradius III (Japan, program code S, split)
Short name:
Gradius III
Manufacturer:
Konami
Year:
Genre:
Shooter
Category:
Shooter / Flying Horizontal
Serie:
Driver source:
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x224@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Sound:
2 channels
Audio chips:
K007232 PCM Controller, Speaker, Yamaha YM2151 OPM
Romset
First release:
Mame 0.163 released on jun-24 2015
Last release:
Mame 0.226 released on oct-28 2020
Clone of:
gradius3 Gradius III (World, program code R)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 31 years ago:

    Gradius III - Densetsu Kara Shinwa-e © 1989 Konami.

    The Vic Viper starfighter returns to battle the onslaughts of the Bacterion Empire.

    TECHNICAL
    Konami TMNT Based Hardware
    Game ID: GX945

    Main CPU: (2x) Motorola 68000 (@ 10 Mhz)
    Sound CPU: Zilog Z80 (@ 3.579545 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

    Players: 2
    Control: 8-way joystick
    Buttons: 3

    TRIVIA
    Gradius III was released in December 1989 in Japan.

    The subtitle of this game translates from Japanese as 'From Legend to Myth'.

    This game is known outside Japan (and Asia) as "Gradius III".

    Konami released a limited-edition soundtrack album for this game (Gradius Arcade Soundtrack - KMCA-155) on 03/04/2002.

    TIPS AND TRICKS
    • Power meters:
    1) Type A:
    • Missile: Falls to the ground, then slides along it until it hits something.
    • Double: Fires a bullet at 45 degrees up as well as forward.
    • Laser: Replaces your bullets with a blue beam.
    2) Type B:
    • Spread Bomb: Large explosion of death.
    • Tail Gun: Fires backwards as well as forwards.
    • Ripple: Salamander's ripple laser.
    3) Type C:
    • 2-Way: Bombs fall up and down.
    • Vertical: Fires a bullet directly upward as well as forward.
    • C. Laser: Toothpaste laser rides again.
    4) Type D:
    • Photon Torpedo: Similar to standard missile, but goes straight through enemies.
    • Free Way: Fires in direction your ship is moving.
    • Twin Laser: Twin sets of short beams.
    • Edit mode weapons:
    1) Missile:
    • Normal: Falls to the ground, then slides along it until it hits something.
    • Control: Flies vaguely in direction ship is moving.
    • Upper: Gravity-defying upward missile.
    • S.Spread: Backwards-firing spread bomb.
    2) Double:
    • Vertical: Fires a bullet directly upward as well as forward.
    • Spread Gun: Fires diverging bullets forwards. Select twice for triple shot.
    • Tail Gun: Fires backwards as well as forwards.
    • Free Way: Fires in direction your ship is moving.
    3) Laser:
    • Twin Laser: Twin sets of short beams.
    • Ripple: Expanding loops of destruction.
    • E. Laser: R-Type style charge-up weapon.
    • C. Laser: Toothpaste laser once again.
    4) Option:
    • Option: The multiple we all know and love.
    • S. Option: Strangely behaved multiple with a mind of its own.
    5) ?:
    • Force Field: All-over protection.
    • Shield: Nemesis-style twin barriers.
    • Free Shield: Barriers which can be stuck anywhere on the ship.
    • Reduce: Shrinks the spaceship. Can be selected twice.
    6) !:
    • Normal: Return to normal bullets.
    • Speed Down: Reverses the effects of speed up.
    • Option: Another chance to select a multiple.
    • Change BGM: In Stage 3 (In The Wind), around the T-shaped cliff, you will find an enemy bay against the wall and under a ceiling, which is nearly impossible to hit except with the use of some types of Missiles and the S.Option. Destroy it and the BGM in the stage will change.
    • Play First Level Of "Salamander" Or Gradius: In Stage 10, when you are at the last boss of the game, get hit by the boss' attack that comes out of its mouth. You will then be taken either to Salamander stage 1 or Gradius stage 1.
    • Stage Skip:
    1. Turn Odd Number Dip Switches except Dip 1-5 AFTER boot up. As follows:
    Coin A = 1 Coin/6 Credits
    Coin B = 1 Coin/6 Credits
    Lives = 3
    Cabinet = Upright
    Bonus Life = 50000
    Difficulty = Hard
    Demo Sounds = Off
    Flip Screen = On
    Upright Controls = Single
    Service Mode = On
    Unknown = Off

    • In game, hold Service Switch (Coin 3 = Key 7 in Mame) then press 1P Start Button.

    SERIES
    • Gradius [Model GX400] (1985, ARC)
    • Gradius 2 [Model RC751] (1987, MSX)
    • Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
    • Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
    • Nemesis '90 Kai [Model GS-166] (1993, X68K)
    • Solar Assault - Gradius (1997, ARC)
    • Gradius Gaiden (1997, PSX)
    • Gradius IV - Fukkatsu (1998, ARC)
    • Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
    • Gradius V [Model SLPM-62462] (2004, PS2)
    • Gradius Neo (2004, NTT DoCoMo i-mode Phones)
    • Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
    • Gradius Wide (2007, NTT DoCoMo i-mode Phones)
    • Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)

    STAFF
    Director: Hiroyasu Machiguchi
    Game programmers: T. Shimomura, Yuko Itoh, M. Ozawa
    Graphic designers: T. Miyoshi, M. Igarashi, R. Itoh, K. Hattori, Y. Asano
    Sound editors: J. Kaneda, S. Fukami, M. Higashino, Kengo Nakamura, Mutsuhiko Izumi
    Engineer: K. Ban, K. Itoh
    Title designers: F. Shibuya, M. Yoshihashi

    PORTS
    • CONSOLES:
    Nintendo Super Famicom (1991)
    Sony PlayStation 2 (2000, "Gradius III & IV")
    Sony PSP (2006, "Gradius Collection")
    Nintendo Wii (2007, "Virtual Console" - SNES version)

    • COMPUTERS:
    Sharp X68000

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=999&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 28 2020


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gradius3js
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Gradius III
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