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Golgo 13 (Japan, GLG1/VER.A) - MAME machine

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golgo13
Golgo 13 (Japan, GLG1/VER.A)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
golgo13 Golgo 13 (Japan, GLG1/VER.A)
Manufacturer:
Eighting / Raizing / Namco
Year:
Genre:
Shooter
Category:
Shooter / Gun
Serie:
Driver source:
Language:
Japanese
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Joystick 2 ways (vertical), Lightgun
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
70 to 80 (Good)
MASH All-Time:
Video
Display:
640x480@60 Hz, CRT 31kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Hitachi H8/3002, Sony CXD8661R
Audio
Sound:
2 channels
Audio chips:
Namco C352, Speaker
Romset
First release:
Mame 0.77 released on nov-11 2003
Last release:
Mame 0.209 released on apr-24 2019
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Unsupported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • This Arcade Video Game was published 20 years ago:

    Golgo 13 © 1999 Namco.

    A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements.

    The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition.

    At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the player’s total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the player’s accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the player’s accuracy rating reaches zero.

    At the start of the player’s career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.

    TECHNICAL
    Namco System 12 hardware
    Game ID: GLG

    Main CPU: R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
    BUS: 132 MB/sec.
    OS ROM: 512 Kilobytes
    Sound CPU: Hitachi H8 3002
    Additional Sound Chip: Namco C352 sample playback
    Main RAM: 2 Megabytes
    Video RAM: 2 Megabyte
    Sound RAM: 512 Kilobytes
    Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
    Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
    Resolution: 256x224 - 740x480
    Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
    Other Features: custom geometry engine, custom polygon engine, MJPEG decoder

    TRIVIA
    Released in February 2000 in Japan (even if the titlescreen says 1999).

    Developed by Eighting/Raizing.

    The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito.

    SERIES
    • Golgo 13 (1999)
    • Golgo 13 2 - Kiseki no Dandou (2000)
    • Golgo 13 3 - Juusei no Chinkonka (2001)

    STAFF
    • Namco Production Staff:
    Directorial staff: Koji Kawashima (KMD)
    Senior Directorial staff: Jyun-ichiro Koyama

    • Hardware:
    Chief Engineer: Hiroki Nakahata
    Mechanical Engineer: Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko
    Electrical Engineer: Koichi Asano, Makoto Itoh
    Industrial & Graphic Designer: Toru Yano, Hiroyuki Takanabe

    • Adviser:
    Program: Kyota, Tetsuya Funatsu
    Sound: Hiroyuki Kawada, TO(2000)
    Hardware: Fumihiko Hasegawa
    Management: Tohru Takahashi

    • Software:
    • Eighting/Raizing Staff:
    Translator staff: Casey Utsunomiya, Jason Arney (Namco America Inc.)
    Copyright Negotiator: Manabu Sugiyama

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=986&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
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If you notice any inaccuracy or error, please report

Data updated on april 25 2019


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Romset:
golgo13
Title:
Golgo 13 (Japan, GLG1/VER.A)
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