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Gauntlet II - MAME machine

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Gauntlet II
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Main data
Romset and name:
gaunt2 Gauntlet II
Short name:
Gauntlet II
Manufacturer:
Atari Games
Year:
Genre:
Category:
Maze / Shooter Large
Serie:
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 4 players (solo, 2-4 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
70 to 80 (Good)
MASH All-Time:
-
Video
Display:
336x240@59.922743 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Atari C012294 POKEY, MOS Technology 6502, Motorola MC68010
Audio
Sound:
2 channels
Audio chips:
Atari C012294 POKEY, Speaker, TMS5220C, Yamaha YM2151 OPM
Romset
First release:
Mame 0.30 released on jan-08 1998
Last release:
Mame 0.224 released on aug-26 2020
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Unsupported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 34 years ago:

    Gauntlet II © 1986 Atari Games.

    Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release.

    As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon.

    Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions.

    Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure.

    Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'.

    New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.

    TECHNICAL
    Game ID: 136043

    Main CPU: Motorola 68010 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 Mhz), Texas Instruments TMS5220 (@ 650.826 Khz)

    Players: 4
    Control: 8-way joystick
    Buttons: 2

    TRIVIA
    The original "Gauntlet" was released in October 1985, with the Gauntlet II conversion kits coming out nearly a year later, in August 1986. A lot of the original "Gauntlet" machines of the time were switched over to Gauntlet II cabinets. They tended to stay as Gauntlet II for some time, due to the relative scarcity of kits that would convert a "Gauntlet" cabinet to that of its sequel. The proper kits were uncommon until the late eighties, by which time four-player games were taking off in a big way.

    Only 209 dedicated units were produced. The selling price was $2,295.
    3,250 '4-Player kits' were produced. Selling price: $595
    Only 61 '2-Player kits' were produced. Selling price: $395

    Competition: Atari held a promotional competition to coincide with "Gauntlet II's" initial launch. If players followed the instructions the game gives before entering a secret room (the machine provides clues on how to enter the secret rooms whenever a hidden wall is shot away on any level), the player is greeted with a screen explaining that they had been awarded extra points and inviting the player to enter his or her name.
    A six-digit code would then be given which the player could put onto a competition entry form. The first 500 entries drawn won Gauntlet II T-shirts, plus a chance of winning a $5000 savings bond. Machines can also be set (via dip switches) to suppress this screen, in which case players would get a screen saying '5000 points x coins = xxx' after doing the secret room. The contest ended in 1986.

    Note: the game contains exactly 205 sounds! (including digitized voices, effects and musics), less than the first Gauntlet.

    Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II: G.S.M. Atari Games 2 - PCCB-00070) on September 21, 1991.

    SCORING
    Key: 100 points.
    Treasure: 100 - 500 points.
    Each type of monster has a set score value.
    Each generator is worth twice as many points as its associated monster.
    Death: up to 6,000 points.

    TIPS AND TRICKS
    • Secret Rooms: to get to a secret room, perform a secret trick on a level. Some of the secret tricks are:
    1) Teleporting into the exit.
    2) Pushing a movable wall into the exit
    3) Keeping all the super shots
    4) Not using invulnerability (this is almost always a good idea anyway)
    5) Not touching a fake exit
    6) Teleporting on top of Death and/or acid blobs
    7) Not taking ANYTHING (the tick trick comes in handy here)

    • The hints it gives to the secret room don't necessarily apply to your current level, just as on "Gauntlet". The secret trick usually doesn't work, but it is always same for any given board. You're allowed one secret trick for every 15 levels or so.
    • You can kill the acid blobs! Just drop 2 potions in quick succession. This works regardless of your magic ability. It also puts the dragon back to sleep momentarily (You can also kill them with a teleporter...if there's a teleporter handy, that is).
    • The '?' foods are NOT random. Grab a '?' food on health mod 20 = 7 (i.e. 27, 47, 67, etc). You'll get 200 health.
    • Couple of strategy notes:
    1) Reflective shots make the dragon easier
    2) Invulnerability makes him very easy
    3) Remember that when generators aren't on the screen, they don't generate monsters.
    4) If you are playing two+ player you can kill almost all dragons with one player diverting his attention, or using an indirect attack. For example: you can find shootable walls or just stand in the right spot askew from the dragon. He will try to flame instead of fire-ball. If done correctly, you will be standing a wall away from him. Then your partner can go around and shoot flame head while the dragon is flaming away.

    • If a previous game ended beyond Level 6, Level 6 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score.

    SERIES
    • Gauntlet (1985, Arcade)
    • Gauntlet II (1986, Arcade)
    • Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers)
    • Gauntlet [Model NES-GL-USA] (1988, NES)
    • Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx)
    • Gauntlet III - The Final Quest (1991, Atari ST)
    • Gauntlet 4 (1993, Mega Drive)
    • Gauntlet Legends (1998, Arcade)
    • Gauntlet Dark Legacy (1999, Arcade)
    • Gauntlet Seven Sorrows (2006, PS2/XBOX)

    STAFF
    Designer / Programmer: Ed Logg
    Game programmer: Bob Flanagan
    Video graphics: Sam Comstock, Susan G. McBride, Alan Murphy, Will Noble
    Engineer: Pat McCarthy
    Technician: Cris Drobny
    Sound designers: Hal Canon, Brad Fuller, Earl Vickers
    Cabinet designers: Ken Hata

    PORTS
    • CONSOLES:
    [US] Nintendo NES (sept.1990) "Gauntlet II [Model NES-2U-USA]"
    [EU] Nintendo NES (apr.25, 1991) "Gauntlet II [Model NES-2U]"
    Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2"
    [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]"
    Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]"
    [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]"
    [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2"
    [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
    Sony PlayStation 3 [PSN] [US] (may.3, 2007)
    Sony PlayStation 3 [PSN] [EU] (june.29, 2007)
    Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins"
    Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
    [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins"
    Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

    • HANDHELDS:
    [EU] Nintendo Game Boy (1991) "Gauntlet II [Model DMG-G2-NOE]"
    [US] Nintendo Game Boy (sept.1991) "Gauntlet II [Model DMG-G2-USA]"

    • COMPUTERS:
    Tandy Color Computer [US] (1986) "Gantelet II"
    [EU] Amstrad CPC (1987)
    [US] Commodore C64 [EU] (1987)
    PC [MS-DOS] [US] (1987)
    [EU] Sinclair ZX Spectrum (1988)
    Atari ST [US] (1989)
    Commodore Amiga [US] (1989)
    [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
    [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=939&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
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If you notice any inaccuracy or error, please report

Data updated on august 30 2020


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gaunt2
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Gauntlet II
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