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Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A) - MAME machine

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g13knd
Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
g13knd Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A)
Short name:
Golgo 13 Kiseki no Dandou
Manufacturer:
Eighting / Raizing / Namco
Year:
Genre:
Shooter
Category:
Shooter / Gun
Serie:
Driver source:
namco/namcos12.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Joystick 2 ways (vertical), Lightgun
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
60 to 70 (Passable)
MASH All-Time:
-
Video
Display:
640x480@60 Hz, CRT 31kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Hitachi H8/3002, Sony CXD8661R
Audio
Sound:
2 audio channel
Audio chips:
Namco C352, Speaker
Romset
First release:
Mame 0.104u5 released on mar-02 2006
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Imperfect
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 24 years ago:

    Golgo 13 2 - Kiseki no Dandou © 2000 Namco, Limited.

    TECHNICAL
    Namco System 10 Hardware
    Game ID: GLS

    Main CPU: R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
    BUS: 132 MB/sec.
    OS ROM: 512 Kilobytes
    Sound CPU: Hitachi H8 3002
    Additional Sound Chip: Namco C352 sample playback
    Main RAM: 2 Megabytes
    Video RAM: 2 Megabyte
    Sound RAM: 512 Kilobytes
    Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
    Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
    Resolution: 256x224 - 740x480
    Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
    Other Features: custom geometry engine, custom polygon engine, MJPEG decoder

    TRIVIA
    Released on September 11, 2000 in Japan.

    TIPS AND TRICKS
    • Golgo Mode: After the insert coin, shoot each character from the left (total of 6) in order, then press start button.

    SERIES
    • Golgo 13 (1999)
    • Golgo 13 2 - Kiseki no Dandou (2000)
    • Golgo 13 3 - Juusei no Chinkonka (2001)

    STAFF
    Developed by Eighting/Raizing.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=4224&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on march 26 2024


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Romset:
g13knd
Title:
Golgo 13 Kiseki no Dandou
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Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A)
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