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Earthshaker (German) (LG-1) - MAME machine

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esha_lg1
Earthshaker (German) (LG-1)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
esha_lg1 Earthshaker (German) (LG-1)
Short name:
Earthshaker
Manufacturer:
Williams
Year:
Genre:
Electromechanical
Category:
Electromechanical / Pinball
Serie:
-
Driver source:
pinball/s11b.cpp
Language:
German
Similar games:
Input / Controls
Players:
Only one supported
Input:
Keypad
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
Non gestito
Orientation:
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC6802, Motorola MC6808, Motorola MC6809E
Audio
Sound:
2 audio channel
Audio chips:
Biquad Filter, HC-55516, MC1408 DAC, Samples, Speaker, Williams System 11 Background Audio Board, YM2151 OPM
Romset
First release:
Mame 0.141u1 released on jan-24 2011
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
esha_la3 Earthshaker (LA-3)
Bios:
Not required
Use rom of:
-
Use sample of:
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Pinball published 35 years ago:

    Earthshaker! © 1989 Williams Electronics Games, Incorporated.

    TECHNICAL
    Williams System 11B
    Model Number: 568

    Main CPU: M6808 (@ 1 MHz)
    Sound CPU: Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
    Sound chips: Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

    TRIVIA
    • The following voices are heard during the game (M for male and F for female)...
    "It's sunny drive time!" [M]: starting a game.
    "They've locked on with all the hits." [M]: completing the building.
    "EARTHSHAKER!!!" [M]: locking a ball for Multiball.
    "Take a scenic fault drive today." [M]: starting Multiball.
    "Check out the fault today." [M]: enabling the fault for Jackpot.
    "Head for the shelter!" [M]: during timer for Aftershock.
    "Ooh, give me shelter!" [F]: during timer for Aftershock.
    "Ooh, bitchin'!" [F]: receiving or starting an extra ball, or when you receive a match at Game Over.
    "Ooh, million!" [F]: million shot enabled.
    "M-M-M-Million!" [F]: million shot awarded.
    "Ooh, Jackpot!" [F]: jackpot enabled.
    "J-J-J-Jackpot!" [F]: jackpot awarded.

    SCORING
    All bumpers (none lit): 1,000 points.
    Red bumper (red lit): 2,000 points.
    Blue bumper (red and blue lit): 2,000 points.
    Yellow bumper (all lit): 2,000 points.
    Red bumper (red blinks): 3,000 points.
    Blue bumper (red and blue blink): 3,000 points.
    All bumpers (all blink): 5,000 points.

    Captive Ball: 25K, 50K, 100K, 150K, or 250K
    Center ramp: 25K, 50K, 60K, 70K, 80K, 90K, 100K, or 200K
    Drop targets: 50K, 60K, 70K, 80K, 90K, or 100K
    Fault trip: 50K (normal) or 250K (Multiball)
    Jackpot: 500K/Special, 1M, 1.25M, 1.5M, 1.5M/Extra Ball, 2M, or 2.5M
    Loop: 20K (normal) or 100K (Jet Bumpers)
    Outlane: 50K
    Return lane: 5000
    Skill shot: 10K, 25K, 50K, or 100K
    Slingshot: 110
    Spinner: 1000/revolution (unlit) or 3000/revolution (lit)
    Stand-up: 25K (unlit) or 40K (lit)
    50K Stand-up: 25K (unlit) or 50K (lit)
    Zone (lit): 40K

    TIPS AND TRICKS
    • Master the fault trip. This is by far the most important shot of the game. Use it to accumulate miles, spot the more difficult zones (zone 6 and zone 9), and receive the Million and Jackpot scores.
    • Pound the miles. This leads to extra balls and basically boosts up your score. This especially true after 99 miles, when each center ramp shot is worth 200K points and the bonus is worth up to 594K points. Work on consecutive center ramp shots to accumulate the miles faster.
    • After hitting the shelter twice, the Captive Ball will stay lit at 100K. It then takes only two consecutive center ramp shots to light the 250K shot. If you feel like gambling (it's a sucker shot), go for the Captive Ball to enable Quick Multiball. Usually it's worth the gamble, since it can lead to the M-M-M-Million shot.
    • On Quick Multiball, don't shoot the ball too hard to cause it to cause the ball to "overpass" into the center ramp. This puts the ball on the lower left flipper at just about the same time the second ball gets ejected past the upper left flipper, which ruins your initial chance at the Million shot.
    • If possible, shoot the ball into the 'overpass' when starting Multiball (except for the Quick Multiball). This gives a good shot at the center ramp to enable the Jackpot before the other balls get in the way.
    • It's almost always a good idea to shoot for the eject hole (zone 5) from the right flipper. This will eject the ball so that it rolls slowly past the upper left flipper for an attempt at the fault.

    STAFF
    Concept and Design: Pat Lawlor
    Art: Timothy J. Elliott
    Software: Mark Penacho
    Mechanix by: John Krutsch
    Sounds: Chris Granner
    Music: Chris Granner, Jon Hey (JON)
    Voices: Mark Ritchie, Sonya Netrobyal

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=5337&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on march 26 2024


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Romset:
esha_lg1
Title:
Earthshaker
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