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DoDonPachi (Japan, Master Ver. 97/02/05) - MAME machine

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ddonpchj
DoDonPachi (Japan, Master Ver. 97/02/05)
ddonpachj
DoDonPachi (Japan, 1997 2/ 5 Master Ver.)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
ddonpchj DoDonPachi (Japan, Master Ver. 97/02/05)
Short name:
DoDonPachi
Manufacturer:
Atlus/Cave
Year:
Genre:
Shooter
Category:
Shooter / Flying Vertical
Serie:
-
Driver source:
Language:
-
Similar games:
Input / Controls
Players:
Up to 2 players (2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x240@57.550645 Hz, ruotato di 270°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
68000
Audio
Sound:
2 audio channel
Audio chips:
YMZ280B
Romset
First release:
Mame 0.68 released on may-15 2003
Last release:
Mame 0.132u5 released on jul-16 2009
Clone of:
ddonpach DoDonPachi (World, 1997 2/ 5 Master Ver.)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
ddonpach DoDonPachi (World, 1997 2/ 5 Master Ver.)
New romset:
ddonpachj DoDonPachi (Japan, 1997 2/ 5 Master Ver.)
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • NOTICE: These are informations from parent game ddonpach - DoDonPachi (World, 1997 2/ 5 Master Ver.)
    Arcade Video game published 27 years ago:

    DoDonPachi © 1997 Atlus.

    An excellent vertically scrolling shoot'em up.

    TECHNICAL
    Game ID: ATC03D2

    Cave 1st Generation Hardware

    Main CPU: MC68000 (@ 16 Mhz)
    Sound CPU: Zilog Z80 [Optional]
    Sound Chips: Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
    Other: 93C46 EEPROM

    Players: 2
    Control: 8-way joystick
    Buttons: 2
    → [A] Shoot, [B] Bomb

    TRIVIA
    Developed by Cave.

    Released in February 1997.

    Angry Chief Hornet (literally), 'DonPachi' is also Japanese onomatopoeia for the firing of guns...

    A 'Campaign Version' was released. Reportedly only 100 units ever made and given out as prizes to high score contest winners.

    Scitron / Gamest released a limited-edition soundtrack album for this game (DoDonPachi, ESP Ra.de. Soundtrack - SGCD-00002) on 06/11/1998.
    Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / Dodonpachi Sound Trax - SCDC-00126) on 19/09/2001.

    TIPS AND TRICKS
    • Bee Medals: There are bee medals hidden in the whole game. If you shoot where a bee medal is hidden, it starts to blink. Then you will need to use your laser to free it, before you can collect the medal.
    • Hits: There is a combo score system for hits within a specific time range. If it takes too long for your next hit, the chain breaks and counting restarts.
    • Hidden 1up player: In stage 3 is your one and only chance to pick up a 1up item. It is hidden in the giant red spaceship you will pass later in the stage. To get it, open all 6 side-boxes with your laser, before you destroy the main tower in the center of the ship. You are not allowed to use your smartbomb for these actions. Otherwise the 1up item would not appear in the ruins of the tower afterwards.
    • Bomb Stock: If you don't use the smartbombs and keep the stock display at 'maximum' bonus multiplier will be 2x.
    • Flower bloom: There are a few places in the game you will meet flowers growing in ruins. If you fly near them they will bloom. This is more than just a joke of the graphic artist. It can reward you with a nice bonus score:
    (each) flower blooming: 10 points per 1/60 sec.
    + your shots hit it: 510 points per bullet
    + your laser crosses it: 1'100 points per 1/30 sec.

    • Second loop: To access the second (harder) loop thus being able to fight against Hibachi, the 'true' final boss after level 6 boss, you have to complete the first 6 levels with only one credit and meet at least one of these conditions:
    • Don't lose more than 2 fighters (lives).
    • Depending on the fighter, have a maximum hit count of at least:
    Type A: 270 hits
    Type B: 300 hits
    Type C: 330 hits
    • At least 50 million points by the end of level 6.
    • Collect all 13 bees in four of the 6 areas using the tactic explained above for 'bee medals'.

    SERIES
    • DonPachi (1995)
    • DoDonPachi (1997)
    • Bee Storm - DoDonPachi II (2001)
    • DoDonPachi Dai-Ou-Jou (2002)
    • DoDonPachi Dai-Fukkatsu (2008)
    • DoDonPachi Saidaioujou (2012)
    • DoDonPachi Maximum (2012) [Apple App Store]

    STAFF
    Designers: Naoki Ogiwara, Akira Wakabayashi, Hiroyuki Tanaka, Junya Inoue, Riichirou Nitta
    Programmers: Tsuneki Ikeda, Satoshi Kohyama, Makoto Watanabe, Takashi Ichimura
    Special Thanks: Toshiaki Tomizawa, Atsunori Aburatani, Ryuichi Yabuki
    Producer: Kenichi Takano

    PORTS
    • CONSOLES:
    [JP] Sega Saturn (sept.18, 1997) "DoDonPachi [Model T-14419G]"
    [JP] Sony PlayStation (sept.10, 1998) "DoDonPachi [Model SLPS-01364]"
    [JP] Sega Saturn (sept.17, 1998) "DoDonPachi [Model T-14424G]"
    [JP] Sony PlayStation (may.26, 2010) "PSOne Classics: DoDonPachi [Model NPJJ00377]"

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=652&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by

If you notice any inaccuracy or error, please report

Data updated on august 11 2022


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ddonpchj
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DoDonPachi
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