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Cruis'n USA (v4.5) - MAME machine

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crusnusa
Cruis'n USA (v4.5)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
crusnusa Cruis'n USA (v4.5)
Short name:
Cruis'n USA
Manufacturer:
Midway
Year:
Genre:
Driving
Category:
Driving / Race (chase view)
Serie:
Cruis'n USA
Driver source:
midway/midvunit.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Paddle, Pedal
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
80 to 90 (Very Good)
MASH All-Time:
Video
Display:
512x400@57.349016 Hz, CRT 31kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Analog Devices ADSP-2105, Texas Instruments TMS320C31
Audio
Sound:
Audio chips:
DMA-driven DAC, Speaker
Romset
First release:
Mame 0.62 released on nov-12 2002
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
NO DUMP
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 30 years ago:

    Cruis'n USA © 1994 Midway.

    Designed by the legendary Eugene Jarvis (creator of, among other things, "Robotron" and "Defender"), Cruis'n USA is a point-to-point racing game featuring fourteen separate courses set in a number of different US locations.

    Each race takes place against nine other rival cars. In addition to the player's opponents, the roads are packed with civilian traffic that must be avoided. Any collision with either other vehicles or with trackside objects will result in lost time as the player races against both the clock and the nine rival racers. On many tracks, collisions can be avoided by driving off-road, although this has as inverse effect on both handling and speed.

    The in-game physics are skewed entirely toward arcade-style handling. The aforementioned collisions have vehicles bouncing and spinning as though made of rubber, before righting themselves back on the track.

    TECHNICAL
    Although Cruis'n USA was advertised as running on Ultra 64 hardware (based on the Nintendo 64's hardware), it was actually implemented on the Midway V-unit hardware. The hardware consisted of a TMS32031 CPU clocked at 50 MHz, an ADSP-2115 DSP clocked at 10 MHz for sound and a custom 3D chip that could render perspective-correct but unfiltered quads at a high resolution (512 x 400 pixels).

    Players: 2
    Control: paddle
    Buttons: 6

    TRIVIA
    Released in November 1994. Cruis'n USA was the first game to be released on the Midway V Unit. Cruis'n USA is also the first driving game to feature digitized (taken from actual footage) textures.

    Cruis'n USA and "Killer Instinct" were both released as public previews of the upcoming Nintendo Ultra 64 console (later renamed the Nintendo 64).

    The Nintendo 64's hardware is totally different from both of the games' hardware (in fact, both games' hardware are also different from each other) and in many ways inferior, so neither game actually represented the Nintendo 64 console system that the games claim to.

    The game was released in upright, sit-down, and full motion cabinets. The upright and sit-down machines support linked play, up to a two game maximum.

    A Cruis'n USA unit appears in the 2002 movie 'Van Wilder'.

    UPDATES
    REVISION 1:
    • Software version: 2.1.
    • Build date: WED NOV 09 16:28:10 1994

    Revision 2:
    • Software version: 4.0.
    • Build date: WED FEB 08 10:45:14 1995

    Revision 3:
    • Software version: 4.1.
    • Build date: MON FEB 13 16:53:40 1995

    Revision 4:
    • Software version: 4.4.

    TIPS AND TRICKS
    • Hidden Cars: Hold View 2 at the car selection screen to unlock the school bus, ATV and police car.
    • Golden Gate Park Track: Hold View 1 + View 2 at the track selection screen to turn the U.S. 101 track into the Golden Gate Park track.
    • Indiana Track: Hold View 1 + View 3 at the track selection screen to turn the Beverly Hills track into the Indiana track.
    • San Francisco Track: Hold View 2 + View 3 at the track selection screen to turn the Grand Canyon track into the San Francisco track.
    • Free Game: Win two races, then press Accelerate+Start after losing the third race.
    • View Credits: Press View 1 + View 2 while the game is not in play.
    • Alternate Ferrari: Highlight the first car at the car selection screen. Hold View 1 and rotate the steering wheel fully to the Right, fully to the Left, fully to the Right, fully to the Left, fully to the Right, fully to the Left, then press Accelerate. If done correctly, the Ferrari will turn from red to green-blue. The new Ferrari is faster and easier to control than the red Ferrari.
    • Wheelie and Turbo Boost: To pop a wheelie and gain some acceleration, double-tap the gas while driving.

    SERIES
    • Cruis'n USA (1994)
    • Cruis'n World (1996)
    • Cruis'n Exotica (2000)
    • Cruis'n Velocity (2001, Nintendo GameBoy Advance)
    • Cruis'n (2007, Nintendo Wii)

    STAFF
    Director: Eugene Jarvis (EPJ)
    Software: Eric Pribyl (ELP)
    Hardware designers: Mark Loffredo (ML ), Glen Shipp (Gleen Shipp) (GWS)
    3D Graphics: Xion Cooper (SXC), Ted Barber (TED)
    Music: Vince Pontarelli
    Sound FX: Matt Booty
    Additional code: Carl Mey (MEY)
    Cabinet art: John Youssi, Linda Deal, Nik Ehrlich, Greg Freres
    Additional art: John Watson, Ana Vitek
    Mechanical design and motion: Ted Valavanis, Matt Davis, Jim Krol, Tom Sedor, Ray Czajka
    Sound system: Ed Keenan
    DCS guru: Rich Karstens
    Hardware: Ken Williams, Sheridan Oursler, Pat Cox, Al Lasko
    PCB designers: Steve Norris, Ray Gay
    Art tools: Eric Pribyl (ELP), Warren Davis
    Software tools: Eric Pribyl (ELP), Todd Allen, Edwin Reich
    Management: Paul Dussault, Cary Mednick, Wally Smolucha
    Communications: Monique Jagielnik, Cecilia Rockett, Darlene Crawford, Kathy Kline
    Promotional videos: Jim Greene, Art Tianis, Joan Faux, Tal Lekberg
    Sales and marketing: Joe Dillon, Roger Sharpe, Barb Rosenthal, Michal Lynn Fuller, Christa Woss, Lenore Sayers, Rachel Davis, Bob Lentz
    Ferrets: Kato, Sophi, George Bernstein, Tanzi, Gizmo
    Executive producers: Minoru Arakawa, Howard Lincoln, Neil Nicastro, Ken Fedesna, Jel Hochberg, Ken Lobb, Don James
    Assistant producer: Debbie Silkwood
    Testers: Mike Gottlieb, Darren Walker
    Legal: Nate Dardick, Barbara Norman, Katie Czerwinski

    • CAST:
    Starting girl: Kathryn Garrison
    Trophy girl: Anutza Herling
    Beefcake boy: Sal Divita
    Race anouncer: Gingi Lahera
    Cruisn vocals: Jeff Morrow
    Prez voice: Paul Heitsch
    Saturation agent walker: John Colt
    Hot tub babe: Michael Lynn Fuller

    PORTS
    • CONSOLES:
    Nintendo 64 (1997)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=544&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on march 26 2024


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Romset:
crusnusa
Title:
Cruis'n USA
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