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Chimera Beast (Japan, prototype, set 1) - MAME machine

1924
chimerab
Chimera Beast (Japan, prototype, set 1)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
chimerab Chimera Beast (Japan, prototype, set 1)
Short name:
Chimera Beast
Manufacturer:
Jaleco
Year:
Genre:
Shooter
Category:
Shooter / Flying Horizontal
Serie:
-
Driver source:
jaleco/megasys1.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
-
Video
Display:
256x224@56.205036 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Toshiba TMP91640
Audio
Sound:
2 audio channel
Audio chips:
OKI MSM6295 ADPCM, Speaker, YM2151 OPM
Romset
First release:
Mame 0.36b7 released on oct-17 1999
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
BAD DUMP
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 31 years ago:

    Chimera Beast © 1993 Jaleco.

    A horizontally scrolling shoot'em up where 1 or 2 players control creatures known as 'eaters' which are capable of eating other creatures and taking their DNA, thus acquiring their abilities or characteristics.

    Chimera Beast takes place on a planet which is described as distant and Earth-like. The planet is overrun by animals known as eaters, capable of eating other creatures and acquiring their abilities or characteristics. The player controls one of these eaters and progresses through the game by means of evolution, consuming microscopic organisms in the first stage, fish in the second, and so on. When the player's creature gets big enough to take on humanity, the goal of the game is revealed. The planet's humans have developed space travel, which the player must thwart, so as not to give the eaters a means of escaping the planet. There are two possible endings: one in which the player is able to stop the eaters from escaping the planet, and one in which the eaters do escape and, we are told, will eventually make their way to Earth.

    The chief innovation of Chimera Beast is its power-up system. Instead of collecting gun upgrades as in most games of this genre, the player's eater enhances itself by eating other creatures and assuming their abilities and defenses. Instead of simply having various types of projectile weaponry, the game attempts to make these new abilities as varied as possible. Consuming a crustacean might give the player's eater a hard protective shell, for example, while an insectoid creature might offer a poisonous tail instead. The game even includes the ability to use cancer as a weapon.

    Another difference from typical shooter mechanics is that the player's eater does not die after being hit. It has a life bar, which can be charged by consuming enemies. It is even possible to eat enough charge the life bar past its starting position, creating a larger eater which is not only more powerful but can take more damage as well.

    TECHNICAL
    Jaleco Mega System 1-C hardware

    Main CPU: Motorola 68000 (@ 12 Mhz)
    Sound CPU: Motorola 68000 (@ 7 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

    Players: 2
    Control: 8-way joystick
    Buttons: 2

    TRIVIA
    Jaleco never officially released this game to the market. A rare advanced prototype version (fully complete) was available in March 1993.

    The enemies in Chimera Beast are mostly animals, some with equivalent Earth versions and some without. Some of the enemy creatures include jellyfish, an eel-like agnathan, clown fish, clams, flying squirrels, and moles. Once the player reaches the human stage, they will face war vehicles such as tanks and jets.

    In Stage 6, destroying the jeeps that are on the ground makes a pair of humans appear. They are Allen and Rick, from Jaleco's 1991 release, "64th Street - A Detective Story".

    TIPS AND TRICKS
    Chimera Beast features both a Good and Bad endings.

    STAFF
    Developed by C.P. Brain.

    Executive produced by: Tokuhiro Takemori
    Directed by: Shigeru Hashimoto
    Game designed by: Y. Hiroyama
    Programmed by: Manbow
    Bg designers: Helluder, Toukaidou Nozomi, Reiko Takano, Tutomu Rukada
    Obj. designers: Sigeru, Toukaidou Nozomi, Nanae
    Creatures designed by: Y. Hiroyama
    Sounds & Music composed by: Kiyoshi Yokoyama

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=454&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on march 26 2024


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Romset:
chimerab
Title:
Chimera Beast
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