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Romset:

Check Man (Japan) - MAME machine

1990
checkmaj
Check Man (Japan)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
checkmaj Check Man (Japan)
Short name:
Check Man
Manufacturer:
Jaleco
Year:
Genre:
Puzzle
Category:
Puzzle / Maze
Serie:
-
Driver source:
Language:
-
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
768x224@60.606061 Hz, ruotato di 90°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Z80
Audio
Sound:
Audio chips:
AY-3-8910A, Samples
Romset
First release:
Mame 0.36b9 released on nov-13 1999
Last release:
Mame 0.132u5 released on jul-16 2009
Clone of:
checkman Check Man
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
checkmanj Check Man (Japan)
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • NOTICE: These are informations from parent game checkman - Check Man
    Arcade Video game published 42 years ago:

    Check Man © 1982 Zilec-Zenitone.

    TECHNICAL
    Main CPU: Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz)
    Sound Chips: General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits

    Screen orientation: Vertical
    Video resolution: 224 x 256 pixels
    Screen refresh: 60.61 Hz
    Palette Colors: 98

    Players: 2
    Control: 8-way joystick
    Buttons: 2

    TRIVIA
    Commercial remakes on home computer: Danger UXB by Micropower on the BBC Micro/Acorn Electron.

    SCORING
    Clearing a square by walking over it: 10 points.
    Collecting flags: 500, 1,000, 1,500, 2,000 points etc.
    Defusing a bomb with 50-60 seconds remaining: 3,000 points.
    Defusing a bomb with 40-49 seconds remaining: 2,500 points.
    Defusing a bomb with 30-39 seconds remaining: 2,000 points.
    Defusing a bomb with 20-29 seconds remaining: 1,500 points.
    Defusing a bomb with 10-19 seconds remaining: 1,000 points.
    Defusing a bomb with 1-9 seconds remaining: 500 points.

    TIPS AND TRICKS
    • Collect all of the flags on the early levels as there is no great threat from the boots.
    • Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
    • At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
    • If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
    • Move the floor away from boots to trap them.
    • If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.

    STAFF
    Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer
    Music by: Robin Cartwright

    PORTS
    • COMPUTERS:
    Commodore C64 (1983, "Grid Trap")

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=443&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:

If you notice any inaccuracy or error, please report

Data updated on august 11 2022


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checkmaj
Title:
Check Man
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Check Man (Japan)
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