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Cannon Dancer (Japan) - MAME machine

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Cannon Dancer (Japan)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
candance Cannon Dancer (Japan)
Short name:
Cannon Dancer
Manufacturer:
Mitchell (Atlus license)
Year:
Genre:
Platform
Category:
Platform / Fighter Scrolling
Serie:
-
Driver source:
dataeast/simpl156.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x240@58 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
ARM
Audio
Sound:
2 audio channel
Audio chips:
OKI MSM6295 ADPCM, Speaker
Romset
First release:
Mame 0.98u4 released on aug-04 2005
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
osman Osman (World)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 28 years ago:

    Cannon Dancer © 1996 Atlus.

    Cannon Dancer is a platform shoot-em-up set late 21st century in which the world is under the control of a single federal government. Without warning, a new threat known as 'Abdullah the Slaver' - an evil female sorceress who wants to take control of the world - appears, causing widespread terror and panic. This fear incites the abandonment of all economic activity and the government, once the foundation of civilization, has become corrupt and now undermines the foundations of society itself. Judicial Affairs Director, Jack Layzon, fears the worst and summons a lone assassin.

    The player controls a 'Cannon Dancer' called Kirrin; an acrobatic and highly skilled martial arts fighter. Kirrin must fight his way through numerous eight-way-scrolling stages in his bid to defeat the enemy forces.

    Kirrin can climb walls and ceilings and his prime attack is a powerful kick. Pressing down and jump will make Kirrin slide, while sliding he can do a slide-kick with the attack button or grab certain enemies and flip them over with the jump button. Kirrin doesn't carry a weapon and can take a maximum of four hits before losing a life. He does, however, have three special attacks per life and numerous power-ups can be collected to help him in his fight.

    The power-ups are locked inside grey capsule-like containers emblazoned wih the letter 'P' and are collected by destroying the containers. The power-ups and their effects are:

    • Red power-ups
    These increase Kirrin's attack power by enabling him to create invincible duplicates of himself that mimic his movements, and can be collected more than once to increase his attack level. Kirrin's attack power is determined by the colour of his legs. They start out as blue, changing to purple with the first power-up (one duplicate), followed by red (two duplicates) and white (four duplicates). The strongest attack level is black, which increases Kirrin's attack range. If the player takes damage from an enemy, Kirrin's attack power is reduced by one level.

    • Green power-ups
    Restores one health point

    • Yellow power-ups
    Increases maximum health by one point

    • Blue power-ups
    Fully restores the player's health

    In addition to the power-ups, Kirrin is also armed with three special attacks per life which will destroy all on-screen enemies and work in a similar fashion to those of Sega's "Shinobi".

    TECHNICAL
    Main CPU: ARM (@ 28 Mhz)
    Sound Chips: (2x) OKI6295 (@ 7.627 Khz)

    Screen orientation: Horizontal
    Video resolution: 320 x 240 pixels
    Screen refresh: 58.00 Hz
    Palette colors: 4096

    Players: 2
    Control: 8-way Joystick
    Buttons: 3

    TRIVIA
    Released in February 1996.

    This game is known outside Japan as "OSman".

    This game is often compared to "Strider", and the main reason for that being because in the early 90's several Capcom employees went to Mitchell including Isuke, the original Game Planner for Capcom's "Strider". He is credited as the sole designer for Cannon Dancer which is why the two games are so similar.

    TIPS AND TRICKS
    • Cannon Dancer's movements:
    Sliding - Down + B Button.
    Dash - Hold Left or Right after Sliding.
    Throwing - B Button in Jump or Sliding.
    Kizami-Mai - Shake the joystick during Attack.

    STAFF
    Developed by Mitchell Corp.

    Stage Design: Milk Tea, K.Nozawa, Stily-Stilie, Q.B.B.
    Object Design: Utata Kiyoshi, Ava, N.N, K.Tatsu, Otasuke-P, Tsukahira
    Ryu, Mazin, Ojiji, Kuro
    Sound Music: Tago Saku
    Voice: Fujii Masayo, Mr.Matsushita
    Program: Namcho, Br.Coin
    Game Design: Isuke

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=4432&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on march 26 2024


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Romset:
candance
Title:
Cannon Dancer
Text:
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