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Bradley Trainer - MAME machine

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Bradley Trainer
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
bradley Bradley Trainer
Short name:
Bradley Trainer
Manufacturer:
Atari
Year:
Genre:
Shooter
Category:
Shooter / 1st Person
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Stick
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
30 to 40 (Amendable)
MASH All-Time:
-
Video
Display:
Orientation:
Scrolling:
Unknown
Colors:
Black & White Vectorial
CPU:
Atari C012294 POKEY, MOS Technology 6502
Audio
Sound:
Audio chips:
Atari C012294 POKEY, Discrete Sound, Speaker
Romset
First release:
Mame 0.62 released on nov-12 2002
Last release:
Mame 0.229 released on feb-24 2021
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 40 years ago:

    Bradley Trainer © 1981 Atari.

    The gameplay is very much a simulation. The other tanks do not fire at you, and the only way to end the game is to run out of ammo or shoot a 'friendly' tank or helicopter.

    TECHNICAL
    Main CPU: MOS Technology M6502 (@ 1.512 Mhz)
    Sound Chips: POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz)

    Players: 1
    Control: stick
    Buttons: 10

    TRIVIA
    In December of 1980, a group of consultants from the US Army approached Atari with the idea that the game "Battlezone" could be made into a simulator for the then-new 'IFV' Infantry Fighting Vehicle (or the Bradley Fighting Vehicle, as it is known now).

    Many physical and gameplay changes were made to the original game, such as a new control yoke (a similar control was used for Star Wars), friendly and hostile vehicles and helicopters, more weapons (7.62 mm machine gun, a cannon with armor piercing or high-explosive shells; and a tube-launched optically-guided missile launcher, or TOW), and view selection (normal or magnified). The key was to guess the size of the target, use the on-screen gauge to align it, and dial in the distance to the object, to hit it with the first shot.

    A prototype of the simulator was rushed out in March 1981, and was introduced at the worldwide TRADOC conference that year. It was a hit at the conference.

    Ed Rotberg, the project programmer, was very opposed to doing the project, mainly due to the principles of such a project. He felt that technology used to produce Battlezone and video games in general shouldn't be used for bad purposes, such as weapons research, and cited the conversion of automobile factories into tank and airplane factories in World War II. Rotberg spent two months on the project, and resented it the entire time.

    STAFF
    Project leader: Rick Moncrief
    Programmed by: Ed Rotberg
    Engineer: Jed Margolin
    Mechanical engineer: Otto De Runtz
    Technician: Erik Durfey

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=330&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on february 24 2021


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bradley
Title:
Bradley Trainer
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