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Bakutotsu Kijuutei - MAME machine

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Bakutotsu Kijuutei
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
bakutotu Bakutotsu Kijuutei
Short name:
Bakutotsu Kijuutei
Manufacturer:
Namco
Year:
Genre:
Shooter
Category:
Shooter / Flying Horizontal
Serie:
Driver source:
namco/namcos1.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
-
Video
Display:
288x224@60.606061 Hz, ruotato di 180°, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Hitachi HD63701V0, Motorola MC6809E
Audio
Sound:
2 audio channel
Audio chips:
8-Bit R-2R DAC, Namco CUS30, Speaker, YM2151 OPM
Romset
First release:
Mame 0.61 released on jul-04 2002
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 36 years ago:

    爆突 機銃艇 Baraduke II © 1988 Namco.
    (Bakutotsu Kijuutei - Baraduke II)

    Bakutotsu Kijuutei is the sequel to BaRaDuKe, which was released three years earlier. As in the original game, the player must take control of a spaceman in a bio-suit (who is a caricature of a Namco employee) while fighting the strange-looking Octy and saving the one-eyed Paccets - except this time Player 1 is Takky and Player 2 is Hommy. The Paccets that the spacemen collect during the stage now come in two different colours (yellow and white), and will circle around them, and the yellow ones will also add to their scores at the end of the stage (for 100, 200, 500, 1000, 2000, 4000 and 7650 points in succession) instead of featuring in the bonus game, which now only happens before a boss stage; however, the white ones will not, because they cannot be killed. If a yellow Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying - and if the player catches the eyeball he will receive a single point. Several new enemies have also been introduced (one of which, the "Block Brain", first appeared in Beraboh Man, and another, the "Black Paccet", is an evil version of the Paccets); the boss for the thirtieth stage, "Dark Paccet", is also an enormous evil version of the Paccets. If the player defeats Dark Paccet on his first try, the game shall not end - instead, six more stages will have to be played, and if a player wins the game (regardless of if it ends on Stage 30 or 36), he will not be able to enter his name on its high score table. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns (the Pac-Man-like aliens from the original title), the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards (like in Super Mario Bros.) - but if the player dies, he will be sent back to the beginning of the stage (unlike in the original, where he would restart in the place where he died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give him advice.

    TECHNICAL
    Namco System 1 hardware
    Game ID: BK

    Main CPU: 6809 (@ 1.536 Mhz)
    Sub CPU: 6809 (@ 1.536 Mhz)
    Sound CPU: 6809 (@ 1.536 Mhz)
    MCU: HD63701 (@ 1.536 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

    Screen orientation: Horizontal
    Video resolution: 288 x 224 pixels
    Screen refresh: 60.61 Hz
    Palette colors: 24-bit RGB palette

    Players: 2
    Control: 8-way joystick
    Buttons: 1

    TRIVIA
    Released in August 1988 in Japan.

    The title of this game translates from Japanese as 'Big Assault Machine Gun Base'.

    Bakutotsu Kijuutei was the second game from the company to allow scores not ending in '0' (the first was Hopping Mappy, which was released in 1986) - along with the first one to display Katakana in bold text onscreen to distinguish it from Hiragana.

    Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988.

    SERIES
    • BaRaDuKe (1985)
    • Bakutotsu Kijuutei - Baraduke II (1988)

    STAFF
    Music composed by: Norio Nakagata, Takane Okubo

    PORTS
    • CONSOLES:
    [JP] Wii Virtual Console (2009)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=172&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on march 26 2024


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bakutotu
Title:
Bakutotsu Kijuutei
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