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Astro Fighter (set 2) - MAME machine

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astrof2
Astro Fighter (set 2)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
astrof2 Astro Fighter (set 2)
Short name:
Astro Fighter
Manufacturer:
Data East
Year:
Genre:
Shooter
Category:
Shooter / Gallery
Serie:
Astro Fighter
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 2 ways (horizontal)
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
256x256@56.308461 Hz, ruotato di 90°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
MOS Technology 6502
Audio
Sound:
Audio chips:
Samples, Speaker
Romset
First release:
Mame 0.30 released on jan-08 1998
Last release:
Mame 0.226 released on oct-28 2020
Clone of:
astrof Astro Fighter (set 1)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Imperfect
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 41 years ago:

    Astro Fighter © 1979 Data East Corporation.

    Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat four waves of alien spaceships in order to dock with the 'GS' ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park.

    TECHNICAL
    [Upright model]

    Dimensions: 25,5'' (64,77cm) wide x 67'' (171,8cm) high x 28'' (71,12cm) deep. Weight: 290 lbs (132 kg).

    Board Number: AG070001
    Prom Stickers: AG01-AG06

    Main CPU: MOS Technology M6502 (Number: AG070002) (@ 662.187 Khz)

    Players: 2
    Buttons: 3 (LEFT, RIGHT, FIRE)

    TRIVIA
    Astro Fighter was released in October 1979. This is the first game manufactured by Data East.

    Astro Fighter came as a result of a merging of ideas between Sega and Data East. Unfortunately, this game wasn't well received and didn't sell many units. Sega would improve on the overall design and release "Astro Blaster", which was a superior game in every way to this one. Astro Fighter, though, was still a challenging game and a definite departure from the standard 'shoot'em up' type of space games, it just never caught on.

    David Nelson of Derry, New Hampshire, holds the official record for this game with 37150 points on May 31, 2008.

    An Astro Fighter unit appears in the 1982 movie 'Rocky III'.

    Other releases:
    Astro Fighter [Cocktail model]
    Astro Fighter [Slimline model]

    Known licensed/Export releases:
    Astro Fighter [Upright model] (Gremlin/Sega)
    Astro Fighter [Slimline model] (Gremlin/Sega)
    Astro Fighter [Upright model] (Taito)
    Astro Fighter [Cocktail model] (Taito)
    Astro Fire (René Pierre)
    Astro Fighter (Sonic)

    Known Bootleg/Hacks:
    Astro Combat
    Astro-Battle (Sidam)
    Super Star Battle (SG)

    UPDATES
    Set 1:
    • 16Kbit ROMs.
    • Green/Hollow empty fuel bar.
    • 60 points for every bomb destroyed.

    Set 2:
    • 8Kbit ROMs.
    • Blue/Solid empty fuel bar.
    • 60 points for every bomb destroyed.

    Set 3:
    • 8Kbit ROMs.
    • Blue/Solid empty fuel bar.
    • 300 points for every seven bombs destroyed.

    SCORING
    Blue Alien: 20 points
    Purple Alien: 30 points
    Green Alien: 40 points
    Yellow Alien: 50 points
    'GS' Alien: 300 or 950 points
    Bomb: 60 or 300 points per seven bombs destroyed (depends on what version machine you play, see 'Updates' section).
    Fuel Bonus: 3000, 6000 or 9000 points
    Spaceship Bonus: 5000 points/spaceship

    TIPS AND TRICKS
    • When you start the game, your fighter will be in the middle at the bottom of the screen. The alien spaceships have two ways they shoot at your fighter. They either shoot straight down or they shoot diagonally. You must take out all the alien spaceships on a screen. If you fail to do so, you will have to deal with their full complement again and your fighter will be set at the next higher level. If you happen to get killed during a wave, you only have to deal with the remaining alien spaceships.
    • Fuel is a precious commodity in this game. You may be able to let one or two waves of aliens escape but you will really be pressed to finish the entire round with enough fuel. If your fuel runs out, your game is over regardless of how many fighters you have left.
    • You can only have one shot on the screen at a time. This means you will need to plan your shots and don't fire unless you need to.
    • The first four waves of alien spaceships, come down in distinct formations. Understanding how these formations are set up is the key to taking them out quickly.
    1) The Blue Aliens come down in a 'pyramid-type' formation. Starting from the bottom, the numbers are five at the bottom, three at the next level, two at the next level, and one at the top.
    2) The Purple Aliens come down in two straight lines. With six in the bottom line and six in the top line.
    3) The Green Aliens come down in a haphazard-type formation. They move back and forth across the screen and they are the hardest spaceships to deal with.
    4) The Yellow Aliens come down in three rows with five spaceships per row.

    • As you shoot the alien formations, you will notice that the remaining alien spaceships will speed up. The key is to shoot them high up on the screen so that you are not desperately trying to take out the last ones at the bottom. This also means taking out the bottom attackers first to give yourself some 'breathing' room.
    • In addition to the alien spaceships, you must be wary of the bombs that drop down. When you are lining up your shots at the alien spaceships, always be aware of where the bombs may be heading and act accordingly.
    • On the fifth wave, you will have to deal with the 'GS' mother ship. Its shots are pretty easy to avoid and it must be hit dead center to stop it, collect the points, and refuel your fighter for the next round.
    • There is a 10k bonus trick. Normally, if you hit the GS mother ship with your first shot you get 950 points, otherwise you get 300 points. However, if you miss with your first shot and then destroy it with your 55th shot (counting from the beginning of the level, or when you start with a new ship) you get 10,000 points! There are 4 waves per level - 11 enemies on the 1st, 12 on the 2nd and 3rd, and 15 on the 4th (50 total), so you can miss 3 times (or hit bombs) before you reach the mother ship.

    SERIES
    • Astro Fighter [Upright model] (1979)
    • Super Astro Fighter [Model DT-109] (1981)

    PORTS
    • COMPUTERS:
    Tangerine Microtan 65 [EU]
    Tandy Color Computer [US] (1982) "Astro Blast"
    ZX-Spectrum [EU] (1983) "Starclash": Micromega (UK), programmed by Derek Brewster.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=130&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
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If you notice any inaccuracy or error, please report

Data updated on october 28 2020


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astrof2
Title:
Astro Fighter
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