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African Dusk - Mr. Cashman (20006711, NSW/ACT) - MAME machine

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aduskcm
African Dusk - Mr. Cashman (20006711, NSW/ACT)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
aduskcm African Dusk - Mr. Cashman (20006711, NSW/ACT)
Manufacturer:
Aristocrat
Year:
Genre:
Slot Machine
Category:
Slot Machine / Video Slot
Serie:
Aristocrat MK Hardware
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
None
Input:
Unavailable
Buttons / keys:
0
Coins:
0
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
640x480@60 Hz, CRT 31kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Hitachi SH-4 (little)
Audio
Sound:
-
Audio chips:
Romset
First release:
Mame 0.186 released on may-31 2017
Last release:
Mame 0.214 released on sep-25 2019
Clone of:
-
Bios:
aristmk6 Aristocrat MK6 System Software
Use rom of:
-
Use sample of:
-
Previous romset:
adustcm African Dusk - Mr. Cashman (20006711, NSW/ACT)
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Good
Save state:
Unsupported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • This Slot Machine was published 18 years ago:

    African Dusk [Mr. Cashman] © 2001 Aristocrat.

    A 5 reel video slot machine with an African theme.

    TECHNICAL
    Aristocrat MKVI hardware.

    Video resolution: 640x480

    Xcite cabinet (16 button) layout:

    Top buttons:
    Collect
    Service

    Top row buttons:
    Gamble
    Bet 1 Credit / Heart
    Bet 2 Credits / Diamond
    Bet 3 Credits
    Bet 5 Credits / Club
    Bet 20 Credits / Spade

    Bottom row buttons:
    Take Win
    Play 1 Line / Red
    Play 5 Lines
    Play 10 Lines
    Play 15 Lines
    Play 20 Lines / Black
    Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature

    Button 16 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 15 and 16.

    MVP cabinet (14 button) layout:

    Top row buttons:
    Service / Gamble
    Bet 1 Credit / Heart
    Bet 2 Credits / Diamond
    Bet 3 Credits
    Bet 5 Credits / Club
    Bet 20 Credits / Spade

    Bottom row buttons:
    Collect / Take Win
    Play 1 Line / Red
    Play 5 Lines
    Play 10 Lines
    Play 15 Lines
    Play 20 Lines / Black
    Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature

    Button 14 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 13 and 14.

    The Mr. Cashman button is round on the MVP cabinets.

    A 200 credit African Dusk is also made, the maximum bet per line is 8 credits instead of 20.

    TRIVIA
    This game is identical to the original "Black Rhino" when not using the Mr. Cashman button.

    When the machine's not paying, the 'Mr. Cashman' character is often called 'Mr. Crapman' as a joke.

    Other 'Mr. Cashman' games are: "Jailbird [Mr. Cashman]" and "Mystic Eyes [Mr. Cashman]".

    UPDATES
    On the 2002 version, you can press any button before the Mr. Cashman feature, but on the original 2001 version you have to wait up to 500 credits before you can bypass a win to get the Mr. Cashman feature.

    SCORING
    Black Rhino substitutes for all symbols.
    When playing the Mr. Cashman button scatter pays are 20x the credit per line bet.

    Black Rhino: 2 = 5, 3 = 100, 4 = 1000, 5 = 5000
    Lion: 3 = 50, 4 = 250, 5 = 2500
    Zebra: 3 = 20, 4 = 50, 5 = 250
    Giraffe: 3 = 20, 4 = 50, 5 = 250
    King: 3 = 10, 4 = 20, 5 = 200
    Queen: 3 = 10, 4 = 20, 5 = 200
    Jack: 3 = 10, 4 = 20, 5 = 100
    Ten: 3 = 5, 4 = 20, 5 = 100
    Nine: 3 = 5, 4 = 20, 5 = 100
    Tree: 3 = 2, 4 = 20, 5 = 50

    TIPS AND TRICKS
    Mr. Cashman Feature: The Mr. Cashman logo randomly appears after any game and will give you one of five possible features. You must play all lines with the Mr. Cashman button to be eligible for the Mr. Cashman feature.

    Random Prize: Mr. Cashman will move his hand(s) near your win meter. Prizes are from 50 to 1000 credits.
    Random Spin: Mr. Cashman will randomly spin one or more reels. At the end of the game a multiplier of x3, x5 or x10 will spin up.
    Poker Machine: Press the "Mr. Cashman" button to let Mr. Cashman pull the arm of the slot machine. The three numbers which stop is your prize in credits.
    Choose your Feature: Touch the gift box to win 5, 10 or 20 free games with wins x2, x3 or x5, or touch the money bag to win from 100 to 1000 credits.
    Match the Prize: There are 10 stars on the screen. Pick 2 matching stars to claim your prize. Possible outcomes are: 40 free games, 20 free games x2, 10 free games x3, 5 free games x5, 200 credits, 500 credits, 750 credits or 1000 credits.

    For every non-winning free game/spin you are awarded 2 credits multiplied by the feature.
    Theoretically speaking the minimum Mr. Cashman feature pay is 6 credits (no win/2 credits x3 on the Random Spin).

    You can tell if Mr. Cashman is going to come up after a win. The screen says 'PLAY ON, GAMBLE or TAKE WIN' on a normal game, but if Mr. Cashman is also won it still says 'x credits per line - Mr Cashman bet x credit(s)' or 'PRESS TAKE WIN to PLAY ON' if the win is over 500 credits.

    Gamble Feature: When a win comes up, you are given the chance to bet on the credits you've just won.
    The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits).
    If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game.
    You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!).
    If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. This game doesn't generally have a jackpot, it's up to the gaming venue if it's hooked up to one or not.

    SERIES
    1) Black Rhino (1994)
    2) Wild Cougar (1996)
    3) African Dusk [Mr. Cashman] (2001)
    4) Jailbird [Mr. Cashman] (2001)
    5) Black Rhino [Power Pay] (2006)
    6) Wild Cougar [Power Pay] (2006)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=4960&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Cheats:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on september 25 2019


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Romset:
aduskcm
Title:
African Dusk - Mr. Cashman (20006711, NSW/ACT)
Text:
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