An easier release of "Dodonpachi Dai-Ou-Jou" released shortly after the original version.
TECHNICAL IGS PGM hardware
Players: 2 Control: 8-way Joystick Buttons: 3 → [A] Shoot, [B] Bomb, [C] Full Auto
TRIVIA DoDonPachi Dai-Ou-Jou Black Label was released in October 2002 in Japan.
It seems this release is due to a small number of complaints from high-level arcade players regarding the difficult level of "Dodonpachi Dai-Ou-Jou". The major complaints were:
"Dodonpachi Dai-Ou-Jou" confiscates any spare lives you had at the end of the first loop making more difficult to reach the end of the second loop.
You cannot continue if you lose your last life on stage 2-5.
On this version you select 1 Loop Mode or 2 Loop Mode at the beginning, after selecting your ship. 2 Loop Mode is the normal arcade play with both loops (and as with "Dodonpachi Dai-Ou-Jou", after clearing the 1-5 boss, you have the option to continue into the second loop, or call it a day). With 1 Loop Mode, after defeating the 1-5 boss, you reach the Hibachi fight, which you can also now credit-feed through. So this makes practicing Hibachi much more feasable than what would be needed in "Dodonpachi Dai-Ou-Jou".
STAFF Producer: Kenichi Takano Director: Tsuneki Ikeda Programmer: Takashi Ichimura Chief Designer: Akira Wakabayashi Character Designer: Shohei Satoh Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka Background Designer: Hiroyuki Tanaka, Shohei Satoh Music Producer: Shohei Satoh Music Composer: Manabu Namiki (Santaruru) King of Debugger: Satoshi Kouyama Super Adviser: Junya Inoue Special Assist: Toshiaki Tomizawa, Yasushi Imai
PORTS
CONSOLES:
Microsoft XBOX 360 (feb.19, 2009; "Dodonpachi Dai-Ou-Jou Extra [Black Label] [Model YGC-00002]")
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=25381&o=2
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