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Red Arremar 2 (Japan) - MAME software

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redarrm2
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Main data
Romset and title:
redarrm2 Red Arremar 2 (Japan)
Alternate title:
レッドアリーマーⅡ
Software list:
nes Nintendo Entertainment System cartridges
Publisher:
Capcom
Year:
1992
Serial:
CAP-1L
Release:
19920717
Rankings
Average user rating:
Romset
First release:
Mess 0.145u1 released on feb-21 2012
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
gargoyl2 Gargoyle's Quest II (Europe)
Status
Software:
SUPPORTED
Additional infos
  • History (en)
  • History (it)
  • XML
  • Nintendo Famicom cart. published 27 years ago:

    Red Arremer II © 1992 Capcom Company, Limited.

    Red Arremer II is an action/adventure game by Capcom, and sequel of Red Arremer Makaimura Gaiden originally released for the Game Boy in 1990. The game follows the story of Firebrand, a young demon from the Ghoul Realm, who studies to become a powerful warrior. One day, while training in his hometown of Etruria, a black light suddenly appears and wrecks havoc on everyone. The king is deadly wounded and Firebrand embarks on a long journey to solve the mystery of the enigmatic light, and find out who is behind the attack. In essence, Red Arremer II is an adventure game with mild RPG elements, punctuated by side-scrolling action phases. The adventure phase is displayed through a traditional overhead perspective, and Firebrand can walk around, talk to other monsters, visit houses, purchase items, save his in-game progress (through a password system) or travel between towns. The side-scrolling action phases are periodically activated throughout the game, mainly when Firebrand enters a cave or a dungeon, crosses a bridge or when he encounters rare enemies on the world map. There, he can use his magic powers to defeat all kind of foes - he starts with traditional Fireballs, but more abilities can be collected along the way, such as the powerful arc attack, the platform beam (creates temporary platforms), the Blockbuster (destroys blocks), the claws (to walk over spikes) and so forth. Another of his incredible abilities is to jump and stick to walls, and these techniques are at the core of the gameplay - Firebrand has also the ability to hover in the air for a short amount of time (until his wing level runs out) in order to reach platforms that are otherwise unattainable, or to avoid deadly hazards. Finally, numerous items are scattered throughout the game, such as health, extra lives and Vials (used as currency).

    TECHNICAL
    Game ID: CAP-1L

    STAFF
    Planner: Ryo
    Object Designer: Takepong, Katu-M, Wild Cats, Mura
    Scroll Designer: Yuki, Rinda, K.Togo, Joe.Y
    Programmer: Cuty Euyama
    Sound Compose: Sato

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=54540&o=2
    Informations provided by © Alexis Bousiges
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Data updated on march 26 2024


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