So you call yourself a real game freak, do you? Go ahead then, sharpen up those steel nerves, fine-tune your incredible reflexes and get to show just how cool you really are. For in this heroic game you will face countless challenges... Become Dimo and find your way through 51 levels of full action and adventure!
call to _mix_out moved from poll_music to sysproc set aud.mode to SYSMODE while mixing
since 1.06
readtoc moved to loader bumper is centered no white pixel anymore in game button 1 and 2 catcher not included cd-i ready disc cheat mode removed
since 1.05
more free memory. now uses cdi_loader to start applications. the vision factory leader included. mix_muscnt now cleared in mix_start. uses the new sysproc routines.
since 1.04
Catcher 0.51 included. Linked without cio. Using 4 pcls and looping for the sound mixing. mix_vbl is called from the event_handler. mix_out is called in poll_music.
STAFF Programming by: Arjen Wagenaar Graphics by: Luke Verhulst Game graphics and design by: Infernal Bytes Germany, Eclipse Music by: Joris de Man
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=52842&o=2
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Dimo's Quest [CDi Ready]
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