The object of Qbert's Qubes is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time.
Each level has four rounds and a bonus round and there are 11 levels... Level 1: get 1 tic-tac-toe, cubes only have 2 colors Level 2: get 1 tic-tac-toe, cubes only have 3 colors Level 3: get 1 tic-tac-toe, cubes have 6 colors from this point on Level 4: get 2 tic-tac-toes Level 5: get 3 tic-tac-toes Level 6: get 1 tic-tac-toe, matched target cubes can be rotated Level 7: get 2 tic-tac-toes, matched target cubes can be rotated Level 8: get 3 tic-tac-toes, matched target cubes can be rotated Level 9: get 4 tic-tac-toes Level 10: get 3 tic-tac-toes, matched target cubes can be rotated Level 11: get 3 tic-tac-toes
After this levels 9-11 repeat indefinitely.
TECHNICAL Game ID: GV-119
Main CPU: I8086 (@ 5 Mhz) Sound CPU: MOS Technology M6502 (@ 894.886 Khz) Sound Chips: DAC, Votrax SC-01
Screen orientation: Vertical Video resolution: 256 x 240 pixels Screen refresh: 61.419025 Hz Palette colors: 16
Players: 2 Control: 4-way joystick (diagonal)
TRIVIA This game was the first to have used both Mylstar and Gottlieb (Gottlieb was renamed Mylstar not too soon after the game was released, Warren Davis also joked that Mylstar is Rat Slime spelled backwards) on two different versions of the marquee).
A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Qbert swearing, Shoobops (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game.
The Rubik's Cube craze of the time served as a source of inspiration for this game.
Jean Baudin holds the official records for this game in 'hard Difficulty' setting with 2146905 points on September 27, 2001.
SCORING Land on cube: 5 points. Match target cube: 100 points. Catch freeze ball: 100 points. Land on Shoobops: 100 points. Land on turtle: 100 points. Spin rat off cube: 5-500 points.
SERIES
Qbert (1982, Arcade)
Qbert's Qubes (1983, Arcade)
Qbert 3 (1993, Nintendo Super NES)
Qbert (1999, PC CD-ROM, Sony PlayStation)
Qbert Rebooted (2014, Steam)
STAFF Programmed by: Neil Burnstein Graphics by: Jeff Lee Audio by: David D. Thiel Cabinet graphics by: Terry Doerzaph
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