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Giga Wing Generations (v2.02J) - MAME machine

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gwinggen
Giga Wing Generations (v2.02J)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
gwinggen Giga Wing Generations (v2.02J)
Short name:
Giga Wing Generations
Manufacturer:
Takumi Corporation
Year:
Genre:
Shooter
Category:
Shooter / Flying Vertical
Serie:
Driver source:
taito/taitotx.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
None (solo, 2 concurrents)
Input:
Unavailable
Buttons / keys:
0
Coins:
0
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
Non gestito
Orientation:
Scrolling:
Unknown
Colors:
-
CPU:
Intel Pentium 4
Audio
Sound:
-
Audio chips:
Romset
First release:
Mame 0.149u1 released on jul-23 2013
Last release:
Mame 0.272 released on nov-30 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
NO DUMP
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Imperfect
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 20 years ago:

    Giga Wing Generations © 2004 Taito Corporation.

    A great 3-D vertically scrolling manic shooter.

    Giga Wing Generations is the 3rd installment of the Giga Wing series. The players control one of four futuristic aircraft to choose and each aircraft varies in ability more drastically than they do in previous games, including flight speed and shot type. The players has now the option of selects which stage (out of two) to tackle first. It's also the first game in the series that use a vertically aligned monitor unlike the earlier titles and featuring a enhanced 3d graphics and great effects and sounds.

    There is a considerable step up in enemy bullet counts and speed. Shooting enemies now causes "shot medals" to flake off of them. These don't raise the hidden counter like reflect medals or kill medals, but they still add to your multiplier. Now reflecting bullets and grabbing medals also give you points. Reflect force ends with a "flash-out" which can kick back a few more bullets. Certain large enemies will have their bullets turned into shot medals when you kill them.

    An enemy's kill value is decided by your distance from it at the time of shootdown. You get the max- 10,000,000 pts.- if you are at point-blank range. It can even be as low as 10 pts. if you're too far back.

    TECHNICAL
    Runs on the "Taito Type X" hardware.

    TRIVIA
    Giga Wing Generations was released on October 23, 2004 in Japanese arcades and published by Taito Corporation.

    SERIES
    • Giga Wing [CP-S II No. 30] (1999)
    • Giga Wing 2 [Model 841-0014C] (2000)
    • Giga Wing Generations (2005)

    STAFF
    Developed by Takumi.

    Planner: Tadaishi
    Programmer: T. Nishi, Itou, Kaju Ishii
    Graphic: Ose, Takeuchi, Kobayashi, Toida, Otake
    Design: Takeuchi, Kobayashi
    Sound: Kaminishi
    Director: Kageyama, Tadaishi
    Producer: YSP, Komachi
    Executive Producer: Fujimoto
    Special Thanks to All Taito Staff & All Takumi Staff

    PORTS
    • CONSOLES:
    Sony PlayStation 2 (2005)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=3966&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Cheats:
Devices refs:
Disks:

If you notice any inaccuracy or error, please report

Data updated on november 30 2024


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Romset:
gwinggen
Title:
Giga Wing Generations
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